<<Greater Guild Ball and Tourney Information tacked up in Guilds across Barran>>

Strava Plot

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Gettysburg Staff
Greater Guild Ball and Tourney Information
It is with great pleasure that we announce the following ...

The Tourney:
-Shall be broken up into three overall experienced segments of adventurers (New Bloods, Veterans, and Ancients).
-This is an individually won tournament. May the best all around adventurer of each segment win.

The competitions are as follows (some specifics and competitions may be adjusted as the Tourney draws closer)...

The Dungeon Room: assemble a team of five-six to handle an objective, and be judged on it. Points awarded equally to individuals on the winning teams.

Three Heads are Better Than One: Assemble a three adventurer team to take on other teams head to head in the Spellsword Arena. Points awarded equally to individuals on the winning teams.

Pour About It: Do you have a steady hand for delicate work? Prove it.

Symbols Galore: Test your knowledge of the magic symbols of Barran. And step on them faster than the competition.

One Trap Up, One Trap Down: Show your trapping ability, and don't get blown up in the process.

Savory is for Dinner: Show off your culinary ability by presenting a dinner dish for judgement. More details will be posted soon by the Guild of Hearth and Home.

Sweet is for Dessert: Show off your culinary ability by presenting a dessert for judgement. More details will be posted soon by the Guild of Hearth and Home.

Undead Hunter: Kill undead, gather tokens as proof. Those with healing arts will be able to gather a particular token for showing their worth as destroyers of the undead. Will you gather more than your friends?

Prove Your Luck: Place your bets on the individual competitions to be reviewed at the end of the Tourney. Is Luck on your side?

Pastries on a String: Sometimes there are things we adventurers need to do that make no real sense. This is one of them: eat a donut on a string faster than anyone else.

Bring Home the Evidence: fleet and sure of foot are needed to bring a sample the fastest through the obstacle course...on a spoon. Use of paste of stickiness disqualifies contestants.

Find a Full Set: Gather a unique set of samples that make a full and complete crootie. More details will be provided at the Tourney.

Puzzle to Code: Decode the code the most reliably.

Puzzle to Color: Fill in the colors in increasing difficulty faster than other Sage Minds.

Messenger's Dilemma: Gather a team of five to relay a message. Fleet of foot and sure of voice. Will your team relay the message correctly in a verbal relay race? Points awarded equally to individuals on the winning teams.

Copper Fund for Charity: You have copper, we have innocents to help. Whoever gives the most copper coin, wins. This will be a silent offering. Will you give the most, or be outdone?




The Ball
Inside the main building will be a combat free zone (strictly enforced) for an elegant Ball function. Dress in your best.

Outside the main building will be a Moot affair for the more ruggedly inclined.

Movement between the Ball and Moot is allowed. Any fighting within the Ball area will be severely dealt with. Outside, fighting just might come to you.


Carnival Games
There will be a variety of amusement games available. Win coin and items by trying your hand at the festivities.
 
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Greetings,

Would the tourney organizers please post the results of the tournament this past gather? This who were unable to attend may be interested in seeing the results.

Respectfully,

Keegan
 
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