The Ashbury Times

August / September 609

“All The News That Fits, We Print”

 


Lost Race of Mystic Wood Elves Discovered

 

Recently, a great tremor shook Fairdale. The land began to smoke, and four stone fountains rose from the fields in the center of town. Adventurers who were present at the time drew nearer to investigate, but they were attacked by hordes of elementals that had been drawn there by the disturbance.

Meanwhile, the Mystic Wood Elves present felt themselves drawn to the stream. There, a light from within the water told them of a lost culture of their brethren, and their leaders that had to be freed. The fountains were apparently portals to the prisons of these leaders.

Later that night, one of the fountains began to glow. The adventurers closest to it were sucked into the fountain, where they found a strange puzzle. While they were solving it, flame elementals spewed out of the fountain and attacked the town. Once the chosen adventurers finished the puzzle, they were transported back out of the fountain and the flame elementals disappeared.

When the group arrived, they were accompanied by a sarong-clad Mystic Wood Elf who bore a large, sparkling pearl. She introduced herself as Ali’i Malika of the Keilani. Her people, she explained, lived on an island far to the East. Long ago, the Abyssal Gorge was eternally open, spewing undead and nightmarish creatures into our world. The Keilani joined forces with the Imladari, who had developed a way to seal the gorge from within. To this end, the Halani (King of the Keilani) and the Keilani elders entered the gorge, leaving the governing of their island to the Ali’i (Keilani dukes). They succeeded, but the Halani and elders were trapped inside, and the gorge still opens on Hallowe’en. Many undead were trapped on our side, and they sought revenge on those who had cut them off from their home. They attacked the island of the Keilani mercilessly. Left with no other choice, the Keilani performed an ancient ritual to seal their island from the rest of the world. In casting this ritual, the four Ali’i were placed in a sleep that would have been eternal. The disturbance in the Abyssal Gorge (the death of most of the Kings of Hallowe’en last year) convinced Malika that it was time for the Keilani to awaken again.

Over the course of the next two days, each of the fountains activated, drawing in a group of adventurers who had to solve a puzzle of some kind. Each time, they succeeded in freeing another of the Ali’i. Malika was joined by her kinsmen Rapa’ee’ee, Kanu, and Lani. They were all covered in Pe’a, traditional ink tattoos, and they each bore a pearl which served as a focus for the ancient ritual. Once they were all freed, they told the adventurers that it was time to lift the veil that had hidden their island for so long. They found a suitable place in the woods, where they joined hands and closed their eyes. As soon as the ritual began, strange creatures rifted in around them. It was up the assembled adventurers to fend off the monsters and protect the Ali’i. At long last, a wave of magic went through the crowd as the ritual was completed. Everyone there was transported to the island of the Keilani, a tropical paradise which had been sleeping for millennia. The Ali’i welcomed the adventurers to their home, and offered hospitality to all who wished to stay. Many were more than happy to take them up on their offer.

  


Intelligent Oozes Threaten Fairdale

 

A series of strange oozes attacked Fairdale recently.  A local baker who was part of it submitted this story:

 

My name is Moon Silvertongue and I am a baker who got wrapped up in an epic adventure recently in Fairdale. I had come to the town to sell my spicy turkey sandwiches, my blueberry muffins, my cookies, and Stronghorn the Bullkin’s Chocolate Muscle Provider. I ended up doing much more than that.

While in the tavern, I was asked to trek into the woods and help search for a circle of painted stones and here the adventure begins. A dryad fellow named Cyril Thornbranch came into the tavern. He had awoken in a stone circle in the woods with no memories (we would later learn that the corrupted monster Goglon and Cyril Thornbranch shared a mysterious bond that we would need to break).

 The adventurers in the tavern thought it was important to find Cyril’s circle that night. I was recruited because I had a Light spell active. Trel was recruited because he had a torch. Anna was recruited for healing. Brok was recruited for the power of his sword and the accuracy of his spells. Warpfang was recruited for his agility.

The eight of us searched the dark woods of Fairdale for quite some time and did find a semi-circle of painted stones after an exhausting search. Warpfang reproduced the images on the stones in my notebook and we returned to the tavern to interpret our findings. We learned that the Kiergani and Children of Autumn who were present had been experiencing strange dreams or nightmares that seemed to fit certain parts of the story being told by the stones. The Children of Autumn had particularly acute nightmares of a chain strangling them.

The long search for the stones, which was unpleasant and unprofitable, turned out to be a waste of time, however. The information was useless as the interpretation was later handed to us by some sort of large, story-telling slime which called itself The Memory Keeper.

It told the tale that long ago, a plague fell upon the First Forest. A dryad ritualist (Cyril Thornbranch, though we did not know this at the time) discovered a way for his tribe to take the plague onto themselves, sacrificing themselves to save their beloved trees. But when the ritual was performed, the dryads were unchanged and the plague was gone. The dryads returned to their business. It was not until later that they realized the extent of the damage.

The next child, and all the children thereafter born to the tribe were horribly deformed. The babies’ bodies oozed black pus and poison. It could think and speak, but everything it touched decayed. In fear, the dryads cast the children into a nearby swamp to be drowned. They were tossed away and forgotten. They thought they had paid a small price. They thought the cursed children long dead. But they were not gone. In the muck and mire, the ooze-children thrived.

Led by one of the first born, who called himself Goglon, created a collective mind, which connected the oozes all together. Goglon, being the strongest, controlled this connection. When the Cursed Ones were numerous enough, Goglon led them in a crusade against the dryads who had cast them out. He forged the Culling Chain out of super-refined metal, which would cause any dryad who touched it unbelievable pain. If clasped around a dryad’s neck, it would send them into a tormented sleep, never to awaken. After years of war, the same dryad ritualist who had caused their creation used the method to trap our Goglon within the Ardan Tree. With Goglon gone, they were scattered and leaderless. They had grown to depend on Goglon’s influence through the collective mind, and now that it was gone, their intelligence dropped to that of animals, they hid in the rotting places of the forest, spreading  poison, waiting for the day of Goglon’s return.

The next morning I was again in the woods surrounding Fairdale. The stone circle was much easier to find in the daylight and it was possible to make out more details. We should have waited until morning before searching for the stones.

Saturday afternoon we faced Goglon on the field of battle for the first time. I can’t name everyone who helped defeat Goglon, but the monster fled from Brok’s sword, my spells, and our comrades in arms. Goglon was able to ooze into the dirt and escape. Later Saturday night the adventurers gathered in Fairdale did battle with Goglon once again. This battle was far more difficult, and one adventurer was forced to resurrect.

We learned that to defeat Goglon, we had to find the Culling Chain and reverse its power with four balancing talismans. The talismans were small items that drove their owners mad. For example, one woman was convinced that the small doll she held was a real boy who needed her care. I accompanied a group consisting of Spidereye, Brok, Warpfang, Aegeirus, and Anna to retrieve another talisman. This one had driven a young woman insane. After the woman’s father had allowed us into his haunted house, we fought our way to the young woman’s room. Each of the adventurers present saw a different fearsome monster during the battle. When the battle was over we found that the young woman needed a Life spell, which I was able to provide free of charge.

The other two talismans were also retrieved over the next few days and were kept safe by adventurers. Warpfang looked after one talisman while Tel looked after another. The adventurers who kept talismans on their persons acted very strangely indeed.

To retrieve the chain, a group consisting of Brok, Anna, Aegeirus, Haka. And Trel followed a guide to what seemed to be a solid stone mountainside. Soon, the earth rumbled and the stone cracked open, revealing an entrance to dark, maze-like cavern halls. As the group entered a large room the only exit slammed shut.

They followed Trel’s torchlight toward a large pillar and became aware of eyes watching from above. In Trel’s words, the group saw a majestic creature on the pillar, the body of a lion and the torso of a woman. To proceed, the brave adventurers would need to answer the riddle of the sphinx.

It was Brok who solved the sphinx’s test. There was a rumbling and a tunnel just large enough for someone to crawl through opened nearby. In the next room the adventurers found a man-sized stone statue in the center of the room. To proceed one of the heroes would have to defeat the creature. Aegeirus, with his shield and hammer were called upon and after some minutes of honor combat the statue dropped to a knee and declared Aegeirus the victor. He opened another hidden passage and bid the group farewell.

In the next room they were confronted by a strange being, possibly a fey, who demanded a memory from each adventurer. Our heroes made that sacrifice and were permitted to pass. From there, Brok had to hop from stone to stone across a cavern of ice to retrieve the Culling Chain. But as soon as he touched it, the labyrinth began to collapse. The adventurers made it out of the maze with the Chain just as the ceiling fell in at their heels.

On Sunday morning, after the fourth talisman had been obtained, the adventurers in Fairedale fitted them into the chain. We waited for what seemed to be several hours for the inevitable battle, the battle in which we would need to defeat Goglon once again in order to use the chain on the creature.

Goglon was actually defeated fairly easily by several adventurers including Brok, Trel, and myself. When the chain was used Cyril Thornbranch was freed from Goglon. Cyril informed us that we had succeeded and that the threat posed by Goglon had been permanently put to rest. All that remained was to destroy a number of weak slimes which the warriors of Fairdale did easily.

 


609 Hero’s Tournament Announcements

 

Pleasant greetings, citizens and defenders of Fairdale.  My name is Slethglyn (silent “s”, silent “g”, and the “e” is a long “a” sound) Kerios.  I am a representative of Prince Gilthalion and the Tournament Master for the 609 Hero’s Tournament.

Duke Frost has graciously agreed to allow Prince Gilthalion and Imladar to sponsor this year’s tournament, in order to foster a stronger relationship between our two countries.  The events for this year’s tournament will be a little different from previous years, blending Ashbury customs with Imladari customs.  Please read carefully to be fully aware of all changes.  Once I arrive in Fairdale, I will be happy to answer any additional questions about the event rules.

While the rules of some events have changed, be aware that my goal is not to be a strict arbiter of the rules.  I am much more apt to enforce the spirit of the rules and my primary rule is:  Everyone, participant and observer alike, should be having fun.  So, without further preamble, have a look at the events and changes in this year’s tournament.

There will be eight events held this year: Combat, Combat Archery, Spellcaster’s Battle, The Race, The Hunt, Entertainment, Trivia, and Challenge of Champions.  Each event will have participation rewards for all, regardless of placing.  The top three in each event will receive additional prizes and the top five in each event will earn points towards the overall winner of the tournament.  The top three point earners will earn tournament champion prizes.

 

Event Changes / New Event

 

The Race:  The race will be run through the woods.  Runners will grab flags from various checkpoints.  The first runner back to the starting line with all flags is the winner.

 

Combat:  Combatants may use any non-ranged weapons and may wear armor.  A combatant may not wield a shield and may only wield one weapon at a time.  No magic, magic items, alchemy, or rituals may be used.  All advanced warrior skills are permitted.

 

Spellcaster’s Battle: All spells and high magic abilities are permissible, except necromancy and Circle of Power.  No rituals, alchemy, magic items, or weapons are permitted.  As soon as a participant is knocked unconscious, killed, or incapacitated (including the Bind and Silence spells), the participant is out of the competition.

 

Trivia: This will be a competition of knowledge and, as many of you will be thankful to hear, speed.  A category will be announced and in order, each participant will have 5 seconds to provide an example from that category that has not already been answered by a previous participant.  One wrong answer and the participant is out of that category.  Total score for all categories will be tallied to find a winner.  As a hint, look through archives of the Ashbury Times and read the history of Ashbury in the Sage’s Guild to gather knowledge for this event.

 

Combat Archery: This event is only for archers that can use a bow or crossbow in combat.  A golem will be blindfolded and wielding a shield in the center of a large circle.  Archers will have two minutes and fifteen arrows to disable the golem.  No magic items, alchemy, magic, rituals, or advanced warrior skills are allowed.

 

Entertainment: You may choose any form of entertainment you’d like to perform.  But, remember, this is a solo act.  Also, this year entertainment has a theme.  You must honor a fallen hero with your performance.

 

Challenge of Champions: This new event is designed to let you compete in any competition you can imagine. Each participant will receive 5 participation tokens.  Anyone participating may compete in any mutually agreed upon challenge of luck or skill with any other participant.  A few rules:

There must be at least two observers to each challenge that are not participating in the competition.

Each participant must wager at least one token.

There may be no stakes other than tokens.

Challenges may be between any number of participants, but collusion is not allowed.

Tokens may not be given away, traded, or sold.

No intentional losses.

Just about any competition is allowable.  As examples, you can play a chess game, hold an eating or drinking contest, play a poker game with tokens as stakes, hunt monsters in the woods competitively, have a tree climbing competition, wrestle, try to tell the best joke, flip a coin, skip rocks, etc.  Make sure to have fun and to entertain your observers.  At times the Tournament Master may offer special chances to earn additional tokens.  Whoever has the most tokens at the end wins.

 

Remember that good fun and entertainment is the primary goal of the tournament.  All participants should follow the spirit of the rules at all times.  Donate at least one copper to Baron Ivan’s orphanage!  The Tournament Master will reward good sportsmanship with his own personal prize pool.  Finally, the top prizes for this year’s tournament are secret, but are worth it.  Good luck, all.

 

Announcement of Festivities

People of Fairdale,

It is my honor to announce that on the second evening of the upcoming tournament His Magesty Prince Gilthalion will host a semi-formal dinner. This is an opprotunity for the noble defenders of Icenia to lay down their arms, let down their hair, and celebrate among friends. While you need not wear your finest silks, you may wish to don something finer than your daily battle garb.

The festivities will include:

 

A Cooking Competion - Contestants are challenged to create delicacies to be served to our guests after judging. Entries must be prepared before hand; the stove will not be available for use. Prizes will be awarded for first, second, and third place. One person may submit as many entries as they please, provided they make enough food to (reasonably) go around.

 

A Brewer’s Competition - Contestants shall submit a mixed drink to be judged. No alchemy or potions, please. Drinks will be judged on flavor, creativity, and presentation. Prizes will be awarded for first, second, and third place. One entry per person.

 

Of course, dancing will be strongly encouraged. If there are any bards willing to provide music (separate from the Entertainment portion of the tournament), please send me a missive.

May the stars light your path,

Merethir Sila Avariel

Master of Feasts

 


Mages’ Guild Report

 

Rusty: The Guild was finally able to complete its first Minor construct, an Iron man we affectionately call “Rusty” in the month of Ferret this year.  Thee Wizards participated in the casting of the ritual (Myself, Joaquinn, and Soren), and thusly only we three can control Rusty.  I want to thank the both of them for their patience as we have struggled to complete this goal.  I cannot properly articulate the experience this ritual had on myself.  It succeeded in the midst of a powerful storm that soaked and shook Fairdale that Saturday night.  The Iron man was built primarily for two reasons:  To teach our Celestial mages more about constructs and how to use them in defense of Fairdale; and to assist me in completing the construction of the new Guildhall. 

Rusty had his first outing after I retired for the night as the other wizards threw him against undead who fell in waves before Rusty’s monstrous strength.  I was able to bring him out again on Sunday when the fountains that held the new race of Mystic Wood Elves spewed forth lightning Elementals which were all too happy to heal Rusty as he laid waste to their numbers.  I thank all of Fairdale for your support of the Guild’s efforts to keep constructs like Rusty for the benefit of us all, and for not accidently (or purposefully) destroying what we worked so hard to create.  

 

My Absence: I was required to leave Fairdale on Guild business at the end of Ferret and will not be returning until the sometime in the month of Fire Ant.  I have taken Rusty with me for various reasons, but I have notified the Royal Guild of my absence and Royal Guildmistress Lizarra assures me if the town gathers while I am away and Celestial mages are needed, she can supply an apprentice to assist them.  I have also contacted Wizard Symerille who should be in town for the upcoming Tourney and shall be acting as Guildmaster in my absence.   

 

Guild Meetings:  I will be calling a meeting in the month of Fire Ant when I return, however, Wizard Symerille may choose to call a meeting in Gryphon if he so wishes.  

 

Member News:  The Guild would like to congratulate Lanna and I’Zer for earning their Apprenticeships and Wizards Joaquinn and Eldarion for ascending beyond Apprentices into Full members of the Guild.  I look forward to working with them all to continue the work of the Guild in Fairdale.    

 

Guild Commerce:  The Mages’ Guild of Fairdale buys Celestial and General Aspect Ritual Scrolls; offers Spellcrafting services and rents ritual scrolls for Spellcrafting to other Wizards.  We also buy and sell battle magic scrolls, Identify items, and offer a host of other scholarly services such as research, scribing, and more.  We also now offer Celestial and Alchemical lights for sale.  Various brightness’s and colors available, see the Guild for current pricing.

  

Wizard Nathan Westwind

Guildmaster, Fairdale Mage’s Guild

Elemental Warden of Icenia

 


Healers’ Guild Report

 

All members who arrive for scheduled gatherings should remember to check in with the Guild on Friday night, and to set aside Saturday morning for a breakfast discussion.  Baked goods and fruit will be provided, and donations as always are welcome!

Those Guild members who wish to be temporarily invested should see me with their components as soon as possible upon arriving in Fairdale, and definitely before study time on Saturday.

The Guild is in need of jetsam, nightshade, wand, and feyander components in order to spellcraft healers into the Circle so that we have enough ready to help with resurrections if needed.  Please help out the Guild with your donations, especially if you realize that you haven’t been compensating those healers who keep you alive on the battlefield.    

Zaterina N. Norik

 


The Wisdom of the Forest

 

New to Fairdale? Puzzled by a problem? Unsure how to handle an annoying monster? We're here to help. The Black Forest is now offering the “Wisdom of the Forest” to any adventurer or team, new or established, who is in need of advice. Send us your letters, questions, comments or suggestions, we’ll read them, pick the ones that seem most urgent and with every printing of the Ashbury Times, we’ll answer them! Anonymity is offered to those who wish it. So start sending those letters and let us help you!

Send a letter via Mandrik’s Magnificent Messengers!

 

At a recent gathering, right before taking a moment to swim in the river, a bunch of adventurers and myself were fighting a group of trolls.  I think someone was inadvertently healing the trolls. Do you have information in the different types of trolls, how to tell them apart, what their strengths are, and what their weaknesses are? I think there was cauldron born and one of our casters was using fire spells and healed it, unfortunately.

From the inquisitive mind of Landiara (Balls)

 

Gilwing here, and ready to share a keg full of information concerning trolls. You have asked a question that my teammates and I are very passionate about answering. We actually had a little tussle in the Black Forest manor house because several of us wanted to field this one. I got to do the honors after kicking Sparky in the privates and choking him out with my beard. After what he wrote about me in last month’s Wisdom of the Forest it felt pretty good.

Now, on to the question!  Any adventurer who does not read this carefully deserves far worse than what I did to Sparky just now, as every adventurer should know how to kill a troll six ways from Sunday. It is a shame that some people out there do not know what to do when faced with one. Here are some of the trolls that I have slain (all are weak to fire unless otherwise specified below):
Hill trolls are mostly brown with a hint of red in their fur; they are your run of the mill trolls—dumb, squishy and very weak.

Stone trolls have a grey tone to them due to their habitation in the mountains. They, too, are dumb and squishy, but they are strong enough to rip out of webs or lower binding magic spells.

Sometimes, if you are unlucky, you will find yourself in, or nearby, a swamp. I recommend avoiding swamps all together. If this is not an option, and you find yourself in a swamp, I would be sure to look out for swamp trolls. These trolls seem to adapt to their soundings in nature. That is why if we find them we surround them to prevent their escape. Swamp trolls will throw net-like things at you and entangle you, so always have a buddy with a sharp blade around to help cut you out. They are dumb like the others but sometimes they will brush off some of our flame spells. Like stone trolls, they are able to break free from web spells.

Speaking of nature, here comes the forest troll. They are mostly brown with a touch of green, and are usually spell casters. Their weapon blows are weak, and it takes relatively few weapon blows to bring one of these down. Most of the time they use celestial magic, sometimes as powerful as a Dragon’s Breath. They seem to be smart enough not to use necromancy, but still lack the intelligence to just give up and die. What they lack in brains they make up for in brawn.  Just like the Swamp and Stone trolls, they can break free from most binding magic. That does not mean avoid using binding magic, but you need to be aware of their abilities.

You have to be careful of these next two trolls coming up—the emperor and warlord trolls. These two types are mostly proficient fighter types. They can block your weapon blows with ease as well as slay some of the mightiest of adventures. They are very strong and will tear out of binding magic. I will not say they are smart—by the age of ten a dwarven child knows more than any troll ever will—but these emperor and warlord trolls are cunning. They will trick simple minded people. Never trust them or any other troll for that matter. The emperors are mostly black skinned and have been known to control other trolls in the area. I have seen this—they make other trolls attack me. Stupid trolls, they do not know what they have coming to them!

Every troll I have listed so far hates fire and it hurts them a lot, but you are correct in your thinking of the cauldron born. They are black, or sometimes grey, skinned with cracking red, flame-like veins on their bodies. They love flame and use it just as we use a cure mortal wounds spell. Watch out though—they are sneaky enough to travel around with emperor trolls.  Since they both look similar to each other the cauldron born will hope that some of the inexperienced adventures will throw flame at them. This, as I have already mentioned, heals the cauldron born. They are just as strong as emperor trolls and need to be treated with the same amount of caution.

It is believed that some cauldron-born trolls can incapacitate unarmored adventurers with a single blow by making them feel upside down. We believe that a cauldron born led the trolls that permanently killed Sir Koshinara. Remember that according to eyewitness accounts Sir Koshinara’s party was unable to stick together—against the more powerful trolls teamwork is critical.

One last troll that I am aware of is the stone burning troll. These special trolls need to have a flame run into them to kill them off. Otherwise they will get up again. Any self respecting dwarf, including yours truly, carries around a weapon with the ability to channel flame. You can also have your celestial friends cast an elemental blade so you can use that and run your flame enhanced blade through the foul beast.

I thank you for your question. Let us hope that no one ever accidentally heals a troll again.  The only thing a troll should see is our blades cleaving their limbs, and our hammers crushing their skulls. Please spread the word about vanquishing these rat piss drinking, goblin dung eating beasts.  Remember to show no mercy, for they will do the same.

Gilwing

Black Forest

 


A Little Birdie Told Me

 

By Sue D’Onym

Hello, dearies!  Time for another installment of the News They Don’t Want You To Know!

A fey calling herself Skittle rifted into the tavern recently, accompanied by an air elemental, a bugbear, and a chaos elemental—all dancing! Apparently she was looking for more people to join in her little dance party. Instead, the adventurers drew their weapons and Squire Aven demanded that she set the monsters “free.” When the fey refused, the Squire attacked, banishing the fey and slaughtering the newly freed monsters. Wow, that was an improvement of their situation!

I heard there were some funny looking adventurers in Fairdale recently. These creatures looked like walking, talking, club-wielding plants! Though they called themselves “Hakka” and “Aegeirus,” I call them “creepy.”  Are these “Children of Autumn” even a citizen race?

Is Jarrin tainted by celestial magic? It was heard through the town that the armor he was wearing was celestial. For most of the gather, he didn’t seem to be wearing any armor at all.  I wonder how Guildmistress Zatarnia and Amaranthus are going to take that bit of knowledge. Darkan meanwhile was heard joking about killing Jarrin so that he could be with Jarrin’s lover, Lanna Rose. Lanna and Jarrin better watch out, they seem to have trouble following them in every part of their personal life!

Cuar and Khaadijah are seemingly unable to be contacted. Balls spoke of when he tried to contact them in the dream realm all he got from Khaadijah were moans and grunting, and from Cuar he got nothing. There is speculation around the town that they have run off and are getting married behind their elders’ backs. Maybe being infected by the werewolf in June is beginning to mess with Khaadijah’s head. Cuar on the other hand seems like the ideal person to go behind people’s backs and do something he shouldn’t, if you catch my drift.

Nathan Westwind seems to have added one successful ritual to his record. Now it is what—two successful to six backlashed? Still wouldn’t suggest going to him for a ritual casting. Though the Iron Man, Rusty, is a great help to the town in undead and lighting elemental fights, as the whole town has witnessed.

Well, that’s it.  That’s all the gossip I have because that is all I have been given. Sad, isn’t it?  But I can’t do this by myself you know.  If you want to see longer gossip columns in the future, you know what to do!  And in the meantime remember:  If you can’t say something nice about someone, come sit by me.


Public Notices

 

CELESTIAL AND ALCHEMICAL LIGHT FOR SALE :  Multiple colors and intensities available.  See Guildmaster Nathan Westwind at the Fairdale Mages’ Guild for more information and pricing!  Celestial casters:  You really need to visit the Fairdale Mages’ Guild.  We sell Spells like new, we have wanderful service, and are interested in trading secrets.  Seriously. 

 

SCROLLS AND CATALYSTS WANTED. We are looking for the following Ritual Scrolls: Race Change, Channel, Enchant, Expanded Enchant, Race Reaver, Monster Slayer, Spell Store, Protection Aura, Copy Formal Ritual, Preserve Duration, Permanent Duration, Regeneration, Elemental Blast, Elemental Aura, Damage Aura, Earth Aura, Spirit Store and Controlled Spirit Store. We are also looking for the Catalysts for Permanent Duration, Race Change, Controlled Spirit Store, and Copy Formal Ritual as well as any reagents. We are willing to buy or trade, please contact Squire Sparticous, Paythin or Lira.

 

MEET ME at the bridge carrying a small flower at high sun.  Your friend, Algernon.