Adventurers Help Triad Thwart Their Enemy

 

On the eve of the Duke’s annual tournament, strange rifts brought in visitors from another plane. They called themselves the Triad, and they communicated via telepathic means to any who witnessed them. They pleaded for help from the adventurers to stop a being named Imix, an alleged fugitive from the Planar Federation. 

They told those who agreed to help that Imix was here, in Tar’Navarria, looking for something called “the key.”  This item would allow Imix to utilize the full power of the planar stones that he had reportedly stolen from the Triad during his escape. The key could not be described; as it adapts its appearance on every plane it visits.  The adventurers would just have to find it for themselves.

Not long after the Triad departed, Imix made his first appearance in Ashbury.  The self-proclaimed Prince of the Elemental Plane of Fire, Imix peacefully strolled into town and inquired about the key. He even offered a reward for any information leading to it. However, not having any knowledge of the key’s whereabouts or its appearance, the Ashbans could not accommodate Imix. 

A tense negotiation was initiated between Imix and the entire adventuring community.  Imix’ army of fire elementals were on hand to deter hostilities. In attendance were all of the Ashban nobles and sages whom Imix took great interest in. A cooperative agreement could not be reached between the two sides, and Imix withdrew without conflict, stating that he only wished to recover the key so that he could wage war against the Elemental Plane of Chaos. 

The nobles of the Ash Forest gave orders to the sages present not to disclose the specifics of Imix’s reward. This caused some consternation among many adventurers. The Ashbans appeared confused about whether to help the Triad or to help Imix.

Imix and his top lieutenants made many appearances in Ashbury over the next couple of days. They appeared to have the ability to sense when the adventurers were withholding information about the key. It didn’t take long before Imix lost patience and kidnapped Lauroc DerWyrve, a sage who apparently had some knowledge of the key’s whereabouts. After Lauroc was interrogated and released, Imix once again pleaded with the Ashbans to cooperate, so that he and his army could depart our plane peacefully. Once again, the Ashbans refused. 

There were signs that frustration and dissention began to set in among Imix’ troops. A renegade lieutenant even went so far as to kidnap and torture Sir Indorian in an attempt to force the hand of the Ashbury nobles. The gamble did not pay off, as a large force of adventurers came to Sir Indorian’s rescue, and dispatched the lieutenant and his faction of followers.

Hearing of this, Imix knew he had to take action or risk losing his entire army. He issued an ultimatum to the recently coroneted Baron Rorii. He demanded that the key be yielded to him and threatened war if he was not appeased. 

The Triad reappeared to inform the adventurers that Imix was constructing a dominion of flame within our plane, so that he might grow his army and stay here indefinitely.  This would mean a constant war against Ashbury until the key was found, or Imix was banished.  The Triad gave the adventurers instructions on how to find Imix’ stronghold, and departed once again.

The adventurers found the cave of Imix just outside the city. The smoke and flames disoriented them, and divided them down separate corridors. Wave after wave of flame soldiers assaulted the Ashbans, but the soldiers could not stop the adventures from ultimately confronting Imix and defeating him in combat. 

Many of the planar stones were recovered, and the key remained safely in the hands of the Ashbans.  Although Imix was defeated, it is unknown whether or not he will return. All that remains is for the Ashbans to summon the Triad and return to them the key and planer stores.

 

 


Nobility Changes

 

Lord Du’Gaul Resigns

At the annual Ashbury Tournament, Duke Frost announced the resignation of Du’Gaul Mornavor as regent of Blythedale and knight of Ashbury. Lord Du’Gaul shall retain the honorary title of Lord for his past deeds, service to Ashbury and Icenia and honorable conduct.  His Grace politely declined to answer any further inquiries, saying only that we each must choose our own path to follow.

 

Sir Rorii Named Baron of the Ash Forest

In a turn of events that took many by surprise but also must have been well thought out by His Grace and Her Excellency, Lady Glenduria Goodberry Manyave resigned from her post as Baroness of the Ash Forest to resume a full time role on the Amani Council.  She chose as her replacement her First Knight, Sir Rorii.

After unofficially turning the barony over to Sir Rorii, Duke Frost immediately made it official and proclaimed Baron Rorii’s investiture as Baron of the Ash Forest. Grumblings from certain factions in the Ash Forest about an Imladari elf becoming baron have already been heard.

 

Sir Indorian Named Baron of Blythedale

The baronial coronet of Blythedale has remained empty for quite some time, but soon after Lord Du’Gaul’s resignation, Duke Frost named his ducal knight Sir Indorian Silverleaf as the baron of Blythedale.  Baron Indorian takes with him his two squires, Squire Tellis Veladon, an Amani elf, and the newly appointed Squire Jocelyn Fairfax, a human originally from Falkirk.

 

 


Nordenn Wins Tournament by Two Points

 

The Barony of Nordenn was victorious in this year’s Annual Tournament, beating five other teams including visitors from the Barony of Romwing. The winning team was led by Squire Glorianna.

Duke Frost consulted with Sir Eros and Lauroc to determine the winners in many competitions, and did not name a Champion as his wife had done for years; he gave no comment as to why he decided not to do so.

Colors was won again by the Barony of the Ash Forest whose team read the Code of Chivalry off banners attached to their bows. Despite Sir Rorii’s mangling of the final tenet, the presentation was enough to gain them first place in this.

Combat was next, and the group known as the Mistwalkers, which consisted mostly of members of Black Forest, trounced their competition. In second place was the The Wings of Polaris featuring Sparticous, winner of the Hero’s Competition for the last three years.

The Spellcasters Battle was won by the Mistwalkers again, putting them in first place. However, a poor showing in Entertainment evened up the competition, as Nordenn’s hilarious skit (which kept getting rewritten as it went along) easily took first.

Nordenn surprised itself by winning Riddles, giving it 20 points to Ash Forest’s 17 and Mistwalker’s 15. There were still enough events that either of the three could win.

Then No Code surprised everyone by coming in second in Riddles, the Race, and Archery, but this was not enough to make them a real challenger. By the end of the Archery competition, Nordenn had 28, Mistwalkers 23, and the Ash Forest 21.

Archery was done indoors because of incliment weather, and a few participants were heard to complain that this changed their feel for it since they were used to shooting with a wind. However, Sir Eros countered that by being indoors, everyone was on the same “playing field” and no one could complain that the wind was against them for their turn.

The Hero’s Battle was again won by Sparticous, and the Mistwalkers surprised themselves as well as observers by winning the Hunt (“for the first time ever!” beamed Gilwing).

However, when all was said and done, Nordenn had managed to beat the competition.  His Grace congratulated the winning team and commented how happy he was that the competition was so honorably done this year.

Sir Eros has announced that next year’s competition will have some changes: “The battle competitions will no longer be done with padded weapons, for one,” he said. “And Riddles may be reorganized so that every groups tries for the answer at the same time.”

In the meantime, Squire Glorianna has prepared an article advising those who might participate in the future, and she should know, since her team won first place. Her comments follow:

 

I write this in an effort to encourage teams to participate in the Ashbury Tournament in 606. It was with great pride and work and effort that Nordenn won this year’s Tournament. Here are some tips to teams for next year.

 

Colors: Begin early. Measure often. And remember its not only just about how you look but how you present yourself. Clear voice, good speech (don’t read from papers, killed me one year). Look like a formidable force. Use your entire entourage not just the team members. Banners, flags, cloaks, capes, anything to bring presence to the presentation. You wish to look like a military unit presenting themselves before their liege.

Practice walking in formation, and above all else ... don’t trip.

One day I will win Colors. The above is my advice for all of you. Let my mistakes help you win.

 

The Hunt: The moment you receive the sheet, begin cracking the cyphers and codes. Enlist the use of your sages (I hired two last year) and assign team members not on the tournament team itself to do nothing else but the Hunt.

Watch everything, because anything could be a clue for the Hunt list.

Paranoia is good here; if it looks suspicious its a potential hunt item.

Every other year is “most commons,” so save your coppers and don’t do anything stupid which would make you want to pay fines in coppers. You need them for the Hunt.

Superlatives: Look at your judges and then write accordingly. You have his Grace and Sir Eros so heroic and epic will work. However the crowd usually likes humor and his Grace has a good sense of humor. Watch the other guest judge, as that is your deciding voice. If they have a good sense of humor comedy is a good choice. Never write anything so crass that you cannot present in front of nobility. You are here to honor his grace not embarrass him.

 

The Race:  Run as fast as you can. What else is there to say? Ensure four people on your team can run, or at least three who can run and one won’t lose too bad in one leg of the race.

Combat: Well, we never won either the Hero’s Battle or the Team Battle. We’re a court of healers and casters, a blacksmith and a Garuda. My recommendation: Use your special tactics like disarm and parrys on teams in which it is a close call to beat. Don’t waste them on the Sparticuses or Gilwings or Agnars of the world. Unless you are one of them facing the other, then go for it. Save your special skills for the combats in which it will help you win, not be a waste to use. While in my opinion your hero should also be your champion, the individual which embodies the courtly code of conduct and is chivalrous.... it tends to be your best fighter. Fortunately Ash Forest has their Baron, which fulfills both roles!

 

Entertainment: Your goal is to entertain the audience. Make them participate. Serious actually won for us one year. But the general rule is if the audience participates, then it’s a good bet you’ll place well.

Do not turn your back on the audience. Speak up so the audience can hear you. Make eye contact, involve your audience. Make sure your subject matter is something which is presentable to your noble judges. And above all have fun! Entertainment should be about everyone having some fun!

 

Casters Battle: Well... it’s not the number of spells, but how fast you can dodge them or cast spell shields on yourself. I’ve seen one competition where the Syrrandor team’s caster won second and he had two spells in memory. Move a lot, dodge a lot, and hit your target on the first try.

 

Now that you know some tips and hints, why should we participate in the Tournament? It’s a chance for pageantry, a chance to show your stuff to the duchy of Ashbury. It honors His Grace and the Duchy of Ashbury when you participate. It gives the people something positive to focus on in times where adversity and turmoil continue to plague us externally. It’s a great bonding exercise for teams and it encourages teams to work together.

And when done right can be a lot of fun.

Good luck to all of you and I look forward to seeing you in next year’s Tournament.

Squire Glorianna Wyndancer

 

 


 

Zatarina Norik Named Healers Guildmistress

 

Dragon’s Flagon owner Zatarina Norik has been named the new Ashbury city Healer’s Guildmistress, which perhaps not coincidentally parallels the alternate future Ashbury timeline in which Glantri gained control. Those adventurers who lived through that time know that Zatarina died her permanent death for helping to fight against that regime.

Guildmistress Zatarina has written to the Ashbury Times concerning her goals for the Guild and we reprint her comments here:

 

I suppose I should start with an introduction. My name is Zatarina N. Norik and I am now Senior Head of the Ashbury Healer’s Guild. Due to promises made that I will not break, I will always follow the laws of Ashbury even if they may be contrary to my personal feelings or the laws of the biata race.

I consider all races equal unless they are thugs or twits. Don’t worry, it takes work to earn those titles. Being a biata, gaining my complete trust is rare and not given freely. Mouthing off, ordering assassinations, or slandering the nobles of Ashbury will certainly place you on my bad side. It takes a long time for me to forgive serious offenses, but those who know me are aware that when someone has won my trust I will defend them to my last breath.

 

Now on to business:

The Healers’ Guild will have a party every Friday night from 8pm to 11pm. The first party will be held on the night of September 9th in the Dragon’s Flagon. Great food will be available until we run out. Further parties will be in the Guild and will be by invitation only. Invited guests will receive useful prizes.

Regular Guild hours will be in the evenings (although of course the Guild will always be open for those needing resurrection). For members, battle training will happen during the days as well as training in political tactics.

The new structure for the Guild consists of the following:

Shadows: Shadows are the Guild associates who wish to assist the work of the Guild without being known as such. Only the Guild leaders will be aware of their identity.

Associates:  Associate members are those who wish to be a part of the Guild and be recognized for their contributions. These people may be nonhealers who merely wish to help the Guild by being bodyguards, merchants, and so on.

Members: These are people who wish to dedicate their lives to the service of the people of Ashbury, whether healers or not. These people give meaning to the word noble beyond a title to bow to. Through my years I have learned that one can easily be a “noble” and yet not be noble in one’s heart. 

Guildsmen: Guildsmen are the healers with responsibilities to the Guild beyond mere membership. They are expected to donate a quarter of their healing skills to any in need, whether known to them or not, as well as serve guild duty. Guildsmen will assist in battles, dragging those in need of healing to safety and constantly fighting against the evil of necromancy. I could go on, but it should be clear that I am talking about the real heroes of Ashbury, who rarely get rewarded for the important job they serve to protect our lands.

Senior Guildsman: Having surpassed the requirement of Guildmsan, these members are also invested in the Healer’s Guild Circle. A Senior Guildsman can use the “Anvil” when accompanied by a Guild Head. They are required to perform Guild dutyand are expected to donate half of their healing resources to the people of Ashbury, whether known to them or not.

Guild Head: These people have surpassed their duties and are share responsibilities, training and business opportunities with the Senior Guild Head, subject only to the Senior Guild Head’s decisions. They also get free services from the tavern (within reason).

Senior Guild Head: The coin stops here!

 

There are some policy changes you will see in the Guild:

Citizens are allowed to stay in the “Haven” quarters under the following requirements:

You must assist in the setup and cleaning of the Guild when needed;

You must assist healers on the battlefield;

You must protect Healers Guild members whenever possible;

You must follow the laws of Ashbury;

You must bathe each morning (at least);

You must keep your area clean;

You must at least be an Associate of the Guild.

Those who contact the Guild at least four days in advance of their arrival will also receive a party invitation.

Obviously, anyone endorsing necromancy, breaking the law, bringing dishonor to te Guild or abusing their stay will be removed from the Guild and will suffer the consequences of our displeasure.

 

I want to make the next point very clear: We are a business first and a charity only when we so choose.

No Guild member will be required to use their spells or potions in any specific manner. A healer’s spells are their responsibility, and simply because someone is a member of the Guild does not allow the average citizen to order, demand, or expect constant healing. This is especially true for those experienced and rich adventurers who expect poor healers to constantly keep them alive without compensation. That time is over.

 

The Guild will charge 3 silvers per level of any potion or elixir we have available and will purchase them for 15 coppers per level when we need them. We are under no obligation to do so, however.

We will also sell wine and fine desserts.

Healing is expected to be compensated at 5 coppers per level of the spell, and protectives at 2 silver per level of the spell.

Resurrections will cost ten silver (no gold or copper accepted).

 

Healer’s Guild Rules:

1. No adventurer leaves the resurrection circle unless their fee is paid. There will be exceptions for poor townspeople and those who have donated to the Guild in the past to cover such needs and whose name appears on our “Wall of Fame.”

2. Calm will be maintained in the Guild at all times. If you are too loud or unruly, you may be physically restrained and removed.

3. Anyone casting celestial spells on biata or vansir will have the verbal thrashing of their lives and will earn my disrepect. This also goes for dominates on mystic wood elves, giving catnip to a gorbe, or laughing gas to a stone elf. You will probably earn a spot on the “Wall of Shame” for such actions.

 

The Wall of Shame contains a list of Ashbury citizens who:

Steal from other citizens

Do not compensate healers properly, including when the healer assists in the kill of monsters (I don’t care if the healer “only cast one binding spell” -- without that spell, you would not have killed the monster).

Dishonor the Guild

Steal from kills    

Dishonor the nobles, especially His Grace

Cast or approve of necromancy

You can remove yourself from this list once placed upon it but it will be very difficult

 

The Wall of Fame lists citizens who:

Are always fair and honorable concerning treasure

Make big donations to the Healer’s Guild

Are noble in heart

Those on this list will earn our everlasting respect. (But we will only bow to the nobles!)

 

I am not unreasonable. I am just tired of real healers being treated as doormats by adventurers who expect services without even a thanks. I will stand by my Guild, its members, and what it stands for. The Guild is obviously more concerned with preserving life than we are with gold, but the abuse of healers will stop now.

Those who wish to join the Guild, as well as former members who wish to rejoin, may contact me for more details.

 

 


 

Vampire Lochaber Attacks

 

The Galanthian vampire Matros Lochaber was once again seen in Ashbury late on the evening of May 20th. He at first tried to keep his identity unknown as he searched for the High Orc Raksa. When it was later revealed who he was, he stated he was seeking vengeance on Raksa for his past interference. 

Many Ashbans pursued Lochaber and chased him out of town, but he soon returned with several red, translucent figures that Ashbans have taken to calling “Blood Gaunts.”  This small force kept many of Ashbury’s stoutest nobles and adventurers on their heels for quite some time and turning several into mindless thralls that attacked their own allies.

Through some fast thinking by then-Sir Rorii and Scarn, the vampire was brought low, but he dissipated before either a Stake of Woe or Book of the Dawn could be utilized upon him. The Blood Gaunts were also dispatched.

 

 


Strange Being Visits

 

A being known only as “The Merchant”  has been observed in Ashbury quite recently, selling odd merchandise for exorbitant prices.  The Merchant is a creature of unknown origin, and he was reported on at least one occasion to have left Cariosus on things he has touched.

The Merchant has made wild claims regarding his origin, age and mist-traveling ability.  None of these claims can be verified, but he should be considered dangerous.

 


Coronation in Galanthia

During the annual Tournament, a messenger delivered invitations to several prominent Ashbury nobles, citizens and adventurers to the coronation oaf “Empress Arienne I.” 

If any of these people attended is unknown at this time. It has been reported however that on Sunday June 5, 605, the vampiress Arienne was indeed crowned Empress of Glanthia in the city of Galanthia Major in front of a crowd possibly numbering over a hundred thousand. The crowd seemed quite pleased and thunderous applause were said to have been heard for miles.

Moxis the Heartseeker, a high ranking member of the Devorra, placed the imperial crown upon Arienne’s head. The vampire Lochaber was seen close to Arienne at all times, and seemed to receive as much adulation as she. It is said a grand reception and dinner unrivalled in the history of Galanthia was held afterwards.


Thrust Visits MWEs

 

During the annual Tournament, the satyr known as Thrust paid a visit to the city of Ashbury.  He spent quite some time frolicking with the mystic wood elves; then told them of his recent travels.  Apparently, he had been to the islands previously inhabited by the Children of Camulous; where he was attacked by Vaccaren pirates.  He was healed and cared for by Children of Camulous that had been hiding on the islands.  According to Thrust, at least one island has been overrun by the pirates.  He has agreed to help the

Children because, as rumor has it, he wants to be adopted by them.  The child of Camulous, Zephrin, has been organizing some sort of scouting party and Kerrigwen seems to be spending much time speaking with the nobles of Ashbury.  No other details have been forthcoming.


Mage’s Guild Report

 

by William Lenox, Guildmaster

After the recent unpleasant events, the Mage’s Guild is rebuilding. I am very pleased to announce that we have several new apprentices to the guild, including Taji Shokuma of House Ryujima, Simon Neville, Madeline Thimblefoot, Squire Glorianna Wyndancer, Lauroc DerWyvrenhaus, and Bleyk Schatten-jager.

I look forward to working and sharing knowledge with each of you. They have each been assigned tasks, and thus far are performing well.

In addition, many of you met Fantus recently. He is an elemental changeling. He is not malicious, and will not attack anybody, however he will defend himself if attacked (as would you I’m sure). My sincerest apologies once again to His Grace for Fantus’ untimely rifting during the Tournament.

If you are in need of ritual services, teaching, scrolls, spell ink, identifications, Wards, Wizard Locks, or other magical services, stop by the Guildhouse, just across the road from the Dragon’s Flagon.

Individuals interested in joining the guild may make an appointment for an interview via missive. All applicants must at least be able to read scrolls in order to be considered.


A Little Birdie Told Me

 

by Sue D’Onym

Well, let’s see, what’s the latest News They Don’t Want You to Know?

The Elven Prince Gilthalion was once again seen visiting Ashbury City.  He seems to spend a lot of time with the court of the Ash Forest…especially Squire Daralasia.  She seems to blush quite a bit when the prince is around.  Baron Rorii seems to be much too busy to even notice, however.

Now ex-Baroness Glen was proud as could be about Rorii being made baron, and she actually looked relieved to be heading back to the Wold with her significant other, a beautiful Amani ranger. “Well, that explains why the Love potions never seemed to work on her,” one frustrated suitor was heard to mumble.

Speaking of Rorii, he Sir Rorii burst into the Dragon’s Flagon recently and started walking down the stairs, loudly proclaiming “The man in the black hood is in fact the vampire Lochaber. Be careful as he is very dangerous!” An unseen figure in the corner pulled down a hood and said “Really? How dangerous is he?” I am told the tavern cleared very quickly as soon as everyone realized who the being in the hood was!

A Lord and Lady of Home were recently spotted in Ashbury City, and strangely they were not hoblings but mystic wood elves.  Lord Xander, Lady Taryn and their friend Neala seemed to quite enjoy spending time with the unseelie fey Lord Faust and his gaggle, even going so far as to rift out with them.  Even this columnist does not wish to speculate on what may have happened or where they went.

Under the Blythedale banner, Sir Jonathan once considered Lord Du’Gaul his brother in arms; that was before  Du’Gaul’s actions got in the way of Jonathan’s political agenda. The two do not seem very close any more. Lord Jonathan has a new group he now leads called the Order of the Argent Gryphon, whatever that is.

Jonathan was bragging about “being able to take anything that’s thrown at him, so Kerrigan plopped an entire tray of fudge in front of him. He won’t make that boast again!

You know, no one is much talking about why Du’Gual resigned, but apparently it happened when His Grace Sir Frost appeared at Du’Gual’s door early one morning.

Has Michiko gone insane? Michiko has sporadically left incoherent obscure message within the dream realm, Garra has vanished and Tetsu is wondering why his uncle Rock has not committed suicide over the guilt of abandoning his brother. However, Glorianna received a Sprit Farewell Scroll for Aldric sent via messenger through Michiko’s Caldaria connections; it seems that Michiko, even in her delusional state, is still a valuable friend.

That Lauroc certainly has his fingers in every pie. Not only is he Assistant Guildmaster of the Healer’s Guild in Ashbury, and member of the Healer’s Guild as well as a Sheriff in Canning, now he’s an apprentice to the Ashbury Mage’s Guild too? What’s he going to join next ... the Thieve’s Guild?

It would seem that Sparticous is unstoppable in a one on one fight, but falters against a greater number of adversaries; which is great for the hero’s combat portion of the Tournament, but could be the reason why he keeps resurrecting in wave battles.

Daedric has disappeared, looking to solve the fate of his fellow Lempurs, while being constantly taunted by Sylva. Many adventurers have vowed to help, but so far no one seems to know what to do.

Remember, if you don’t send your gossip to me, it doesn’t get reported.  So until next time, remember: If you can’t say something nice about someone, come sit by me.

 


Public Notices

 

WANTED: Investiture scroll. Please seek Squire Glorianna Wyndancer - Court of Nordenn.

 

RITUALS CAST for reasonable fees; please seek Arch Magus Squire Glorianna Wyndancer

 

AIR RASKA, Morgan Smythe and Tithraq Nafud, you are hereby ordered to, and expected to, report to Sir Harrison immediately upon your arrival in Ashbury City.

 

TO THE COURT OF NORDENN: It is with heartfelt honor that I write to the newsletter, to let you know how extremely proud I am of you all. Zeph, Raven, Tieran, Osrick, Garuda and Cora, I am honored to be a part of this court, and greatly proud of your bearing and carriage not only during tournament, but during all of our adventures together.  You have given me hope and a purpose and for that words of thanks are not enough. It is an honor to serve you and to be a part of the Nordenn family. I thank you all, Squire Glorianna Wyndancer

 

SCROLLS AND CATALYSTS WANTED: The Order of the Black Unicorn is looking for the following Ritual Scrolls: Race Change, Channel, Enchant, Expanded Enchant, Race Reaver, Monster Slayer, Spell Store, Protection Aura, Copy Formal Ritual, Preserve Duration, Permanent Duration, Regeneration, Elemental Blast, Elemental Aura, Damage Aura, Earth Aura, Spirit Store and Controlled Spirit Store. We are also looking for the Catalysts for Permanent Duration, Race Change, Controlled Spirit Store, and Copy Formal Ritual as well as any reagents. We are willing to buy or trade, please contact Sparticous, Paythin or Lira.

 

THE SAGE’S GUILD can teach skills for a nominal fee. If you find yourself without a spell book or recipe book, you may rent ours. We also sell potions, weapons, armor, alchemy and wine when we have some available