The Ashbury Times

July 613

“All The News That Fits, We Print”

 

Cursed Artifact Explodes;  Galanthian Vampire Arrives in Corrheim

 

        Near the end of the month of the Ferret, a large explosion rocked the estate of Forestheart in the oft contested lands of Corrheim.  Besides damage and loss of life, the explosion caused an odd corruption to seep through many of the inhabitants of the area, both intelligent and animal.  In response to this unexpected threat, Duke Nevin Kendrick called for all able bodied members of the adventuring class to travel to Corrheim and assist in the recovery of the estate of Forestheart.  What the adventurers discovered when they arrived in the estate was a strange concurrence of events that are still being sorted out weeks later. 

Friday night just as the gathering had started, a form walked out of the night and spoke with Squire Grim of the Vanguard. After a short conversation, Grim verbally identified the other as a Vampire and set upon him with his Earth Blade, but strangely could not injure the creature. The vampire disappeared around the brush.

Shortly after, the estate was beset by animals and citizen races with purple swirls on their bodies.  The swirls came from an illness caused by the explosion.  This illness caused immense mutation of the mind, body, and spirit.  These infected were seen acting completely mad, growing claws, and exhibiting elemental powers.

It was only when the vampire reappeared that a connection was made between these two events.  This vampire reappeared inside the Earth Circle in the tavern.  There he identified himself as Senator Lucius Innerac of Galanthia.  He claimed that he was not here on the Empire’s business but rather to recover an artifact, which if repaired could end the infections all about the area. He offered to give the Ashbans all the territory he held in Corrheim, promised an extended peace between Ashbury and Galanthia, and to assist in the Ashbans war against Tranquis all in exchange for the ability to assemble the artifact himself when all three pieces of the artifact were found.

Despite his seemingly benign intentions, the squires and adventurers refused to cooperate with an undead creature.  The only point that any of them would agree to was to attempt to revert him to human form with a Gift of Life ritual.  Believing that such a compromise would further his goals, Senator Lucius offered to meet outside of town to further negotiations and to potentially transform him back to human.

While unwilling to cooperate with the vampire, the adventurers did seek out the shards of magical energy released by the broken artifact that were causing sickness in the area.  The artifact was a mirror that had shattered into three large pieces and shards of magical energy that were tainting the surrounding locale. 

The first of the large pieces of the mirror was brought into town by a dying infected ducal army scout.  It was given to Squire Grim, who was immediately infected by it.  This concerned the individuals searching for shards at first, but it was soon discovered that the smaller shards did not always immediately infect those in possession of them.

While brave adventurers continued to search for and collect shards, Senator Lucius sent a messenger proposing a time and location for him to be cleansed of his necromantic taint.  Flint, Alda, Laguna, Qualin, and Qui Jun-Wu responded to the invitation.  They found the vampire in a cave, hiding in a Circle of Power.  The following discussion was long and heated at points.  It became increasingly clear that Lucius cared more for the artifact than he did for Galanthia, but the primary purpose of the meeting failed.  After looking at the Gift of Life scroll the adventurers brought, the Senator determined it would not be powerful enough to free him of his curse.  At that point, negotiations broke down as Qualin tried to lure the vampire out of the circle with pointed insults.

The search for the shards continued.  The smaller pieces were found in numerous places, including in the possession of a rather canny bandit and being used in forges by a smith named Aldo in order to elementally infuse weapons.  But, it was the larger shards that were important. 

The second one was found to be in the possession of a hobling named Kor Takara, the leader of a culture that referred to itself as the Kor’Rin Hoblings.  They were landless and eventually required a portion of Corrheim to call their own before they would turn over the mirror shard.

The third piece was undiscovered until Senator Lucius reappeared in the Earth Circle Saturday afternoon.  Another discussion revealed that he possessed a piece of the artifact.  More details emerged and it seemed that the fey had created this artifact and had trapped a woman important to Lucius inside of it many centuries ago.  Despite Amaranthus’ warning to Lucius that the artifact was near to collapsing completely, Lucius stayed calm.  That all changed when Qualin started to threaten to kill or torture the person trapped in the artifact.  The Senator erupted in anger and rifted away.

Amaranthus berated Qualin for his actions, but it seemed the vampire had a more decisive way of punishing Qualin for his temerity.  A wave of pantherghasts struck the town, almost certainly sent by an agent of the angry vampire.

Despite the attack, or possibly because of it, the adventurers were even more determined to obtain the final large shard of the artifact.  Flint Boulderback, Qualin, and the members of the Hunt made a daring raid into the nearby Galanthian camp.  They fought through hordes of vampires and greater undead to eventually retrieve a cache of magical shards so powerful that when they were brought into the presence of the artifact they attracted all of the other shards and temporarily cured the sickness.  This still left the greater problem of how to unlock the mirror and free those trapped within.

Amaranthus had previously found a solution to this problem, but this created a new problem. The solution required cooperation from the vampire.  Exactly what transpired from that point is unknown, but it is clear that Amaranthus and Laguna were privy to the potential solution.  When Lucius next took the field of battle, while the majority of adventurers fought the undead horde, Amaranthus and Lucius enacted a plan that caused the vampire to pour his energies into the mirror in order to unlock it and release the trapped people within. This action was likely to kill Lucius, but he seemed willing to make that sacrifice to free his beloved.

At least one other, Baron Ulthoc of Nordenn, was privy to the plan to free the remaining people in the mirror.  He believed that this plan was for the greater good and supported it.  He personally led the battle and told the adventurers that the purpose of the battle was to destroy a vampire, leaving out the exact details of what was meant by that.  There is also reason to believe that the vampire himself might have been at least partially aware of the plan, based on his movements on the field of battle and the unexpectedly weak force he brought to the battlefield.

The adventurers dominated the battle against the weakened force and eventually Lucius completed his task of restoring the mirror and unlocking it.  Besides releasing the trapped inhabitants of the mirror, the process entirely stripped Lucius of his vampire nature, making him a normal human once again.  Reunited with her love, both in body and spirit, the beautiful fey rifted away, presumably to a place where neither would be harassed again.

The battle done, but only one problem remained.  Baron Ulthoc publicly admitted his deceit and offered to let any who felt he had done wrong to execute him on the spot.  None took him up on his offer, but this is unlikely to be the last that is heard of these actions.

 

 


Infected Giant Enslaves High Ogres

 

On Saturday afternoon, another side effect of the infection showed itself.  A giant, infected by the artifact, gained the power to command High Ogres by voice.  The giant immediately enslaved a nearby tribe and brought his forces to bear on the town of Forestheart.  He was a powerful warrior, but easily angered.  Taunted by Laguna, he sent nearly his entire personal contingent of bodyguards to deal with the biata warrior, leaving himself vulnerable to the might of the court of Blythedale.

The adventurers were careful to free the High Ogre slaves rather than kill them.  This attack proved to be only part of the problem, though.  Shortly after another High Ogre slave arrived in town.  He revealed that he was able to escape from a nearby encampment and that the encampment held another giant and many more enslaved brethren.

Flint, Ketemycos, Kialda Loa, Mist, Paverol, Quyri, and Zara followed the High Ogre back to the encampment where they fought another giant, though oddly this one had crushed legs.  After the battle the remaining High Ogres were freed and Ket and Larien provided both advice and financial help for them.

The initial infected giant returned once more the following day, enraged that the adventurers had freed his slaves.  This time he had made a pact with trolls and fought alongside them.  He probably should have chosen more wisely as the warriors of Corrheim, particularly the Vanguard, crushed the invading force easily, all being experienced in fighting that particular threat.

 

 


Bear Spirit Judges the Vansir

 

On a recent Saturday night, Baron Ulthoc led his court, along with Amaranthus and diverse other adventurers, into the woods.  There they found undead trying to break into a building.  Quickly dispatching the undead, the heroes discovered a large number of the smaller shards which had been infecting people in the area strewn about the ground. They also found a spirit bearing the mark of a Bear-paw upon his face. The spirit said it had lost memory of its name for its name was no longer important. He was a Shaman of the Bear, and could be best called “of the Bear.” He claimed to have been in this form back when the Vansir of Ashbury left Tyrra and followed them to this world.

The shaman had been seeking something, but had become trapped in this place until they opened the door.  Appreciative for his rescue, the shaman assisted Amaranthus in communing with the minds of people stuck in the mirror shards in order to discover a way to unlock the mirror.  After that, he directed his attention to the Vansir and bade them return the following day with any others they thought worthy.  He made it clear he intended to test them and hinted at a prophecy he could not yet speak of.

Baron Ulthoc, Squire Jovunn, Thurisaz, Captain Flint, and the remainder of the court of Nordenn returned the following day.  Each Vansir had to vouch for the non-Vansir in the group before the test could begin.  Once this was done, the three Vansir were struck by wave after wave of elemental energy and fear.  War Chief Ulthoc, as the spirit referred to him, and Squire Jovunn withstood, though Thurisaz fell to elemental damage.

The next part of the test was simple but profound.  All present were bade to speak of the importance of their clan and family.  Every present spoke well and the experience created an even stronger bond between those present.  Finally, the spirit insisted on a test of strength.  First Jovunn stepped up and the spirit matched her precisely in terms of skill with arms.  It was a close fight, but Jovunn fell to the spirit’s onslaught.  Thurisaz then fought.  Again the spirit matched her precisely in skill and weapon choice, but she managed to be victorious.  Having succeeded, the spirit whispered a prophecy to her, a secret for her to share as she chooses.

 

 


Gilded Claw Destroys Undead

 

Recently, a commoner ran into town looking for The Gilded Claw. The commoner informed them undead were attacking a nearby village and setting fires.

Aubry Darksun, Raven Nevermore, and Jinx of the Gilded Claw mobilized quickly taking Ronka, Red and Rowen La’Tour with them.

When the group arrived, they found one building on fire and the undead attempting to start another one.  They easily and quickly dispatched the undead and put out the fire due to the fine combat skills of those present and the powerful prison spells of the mage Raven. 

Raven went into the house that was already on fire to look for survivors.  First he found an elven woman who had passed put from smoke inhalation, and on the second floor he found an elven child who was hiding under a bed.  Both Aubry and Rowen healed all citizens injured during the fire. 

Before leaving, the Gilded Claw spoke to many of the citizens about the Duke’s decision to make Grim the new Lord of Forestheart and learned the citizens where overjoyed with this decision.

 


The Twisted Healer

 

A local woman in Forestheart sought the help of adventurers recently, saying that her brother had been taken to a local healer for help but had not been seen since.

Not knowing what was going on, a band of adventurers including Ruis of Nordenn, Chulainn of the Vanguard, and Valeria the Elvin Scout went to investigate. Once there they met Oscar, who, assuming he had new patients, welcomed them and asked if any of them were wounded.

Oscar claimed to have been researching new ways to apply magical energies of the earth to heal the sick and the dead, but it became quickly apparent that he had in fact turned his patients into undead. Bizarrely, however, he was convinced that they were okay.

Valeria eventually tired of his casting chaos spell after chaos spell into the undead, and attempted to incapacitate him with gasses, but the healer proved rather wiry and immediately replaced his poison shield.  The other adventurers eventually stopped her upon realizing he posed no threat to them. Eventually Chulainn convinced him that he was in fact casting necromancy though he claimed still not to realize it.

The adventurers dispatched the undead townsfolk and took Oscar to Forestheart to try and cure him of the sickness which he was visibly afflicted. The return trip was exciting as the adventurers were best by alligators at the river.

On the way to town it was discovered that Oscar could be tricked into casting beneficial spells, but not easily.

Oscar insisted that he be brought to justice to answer for his crimes. Baron Ulthoc however called upon Laguna to check in Oscar’s mind to verify that Oscar thought he was casting earth, not necromancy spells, and acquitted him.

Oscar, unable to face the family of those he had killed while infected, refused to return to his work.  The Baron sent him to Fairdale to report to Guildmistress Zatarina to help the town there, thus allowing Oscar to still heal, while not being constantly faced with his past actions. Thankful, he set off for Fairdale as instructed.

 

 


Military and Baronial Promotions

 

Forestheart was location of a number of promotions during the month of the Ferret.  First, on the Friday evening when most adventurers arrived in town, Lord General Gondrik Windwalker, new leader of the ducal army, promoted Flint Boulderback from Sergeant to the newly created rank of Captain, overseeing the forces stationed in Corrheim.

Two days later, Duke Nevin Kendrick briefly appeared in town to make his own proclamation.  Squire Grim was made the Lord of Forestheart, though he was not knighted. 

This unusual announcement was followed by another unusual announcement.  Baroness Ezri publicly took Sornelintion’s oath of fealty and then only moments later made him a full squire.

 


Healer’s Guild Report

 

The Guild remains open in Fairdale.  Forgive me for repeating some of this, but it is very important.

I need to meet with all biata to discuss a matter of importance.  As I stated in my last Report, some unusually creepy unusual items have been discovered;  you’ll know them if you see them. If anyone finds such items, please see the Healer’s Guild. As far as we know they are not necromantic, just disturbing. Do not show these around. We do not know enough about them yet.

Guildmistress Zatarina Norik

 


Mage’s Guild Report

 

Yes, the Fairdale Mages Guild is still in existence.

All current members and persons interested in joining the Fairdale Mages Guild who are planning to make the journey to Two Towers during the month of Salamander (August).  We will be holding an informal meeting to touch base. Please see Raven Nevermore for further information.

 


Simon’s Celestial Guide

 

by Simon of the Ash Forest

Welcome to my guide to Celestial Magic. In each installment I will be examining one of the nine circles or levels of Celestial Magic. First a word on what this is not. This is not an attempt to tell you the proper names of magical spells, nor the history of them. This is also not a guide to how to use spells per se. This is plain and simple a tactical assessment of magic to aid younger adventurers in deciding what to learn and to further discussions of tactical applications of magic amongst others farther down the road. Everything here is reflective of my own opinions alone.

This is now the Third Level of magic, and this is one of the hard ones, folks. Lots of good spells and some of them are downright complicated, so here we go!

 

Bind

Incant Syllables: 7

Advantages:  Beyond making your target unable to cast spells at you and fighters unable to swing it means these same fighters cannot use any of their training to parry a sword strike. It is also a fast incant.

Disadvantages: They can still run away. Roguish training for dodging and evading blows are still available. A good number of creatures can rip their way free

Usefulness Assessment - Scholars: This spell is a back bone spell of any repertoire. It is useful for incapacitation if you do not want to kill your target (like a berserked friend). Did I mention it’s fast?

Usefulness Assessment - Templars: That thing about your fighter friends? Well, this spell lets you be your own best friend. You should never be going toe to toe with a specialized warrior in terms of the number of skill strikes, and the availability of this spell is one of the reasons you should never want to. It allows you to just go for the kill strikes, and then learn your defense. While you are on the front line next to your fellow combatants one casting can turn into allot of punishment when you and your friends pummel your target as they rip free.

Rating: Scholars:  8 out of 10; Templars: 10 out of 10

 

Ice Bolt

Incant Syllables: 6

Advantages: It’s damage. Against those things of a fiery nature it will do increased damage. Using it as a breaker at distance might just put the bad guy down. Very fast incant.

Disadvantages: Undead are common and ice does not work on them. If you are not of the mindset to be inflicting raw damage (why do you cast this school?) this spell is not useful to you.

Usefulness Assessment - Scholars: You are a Celestial caster and this is your damage spell. Enough said.

Usefulness Assessment - Templars: Well, it is damage, but its not so much damage that a few swings of your sword cannot make up for it. Of course it is magic and it is range. Still a solid spell shield breaker due to speed.

Rating:  Scholars: 6 of 10;  Templars: 5 of 10

 

Lesser Investment

Incant Syllables: 12

Advantages: It’s great on a scroll for when you do not have time to get everyone together to be in the Ward when you cast it.

Disadvantages: Long incant. Now that is said, this spell has no place in your memory. Proper planning makes this spell useless. Magic is a limited resource; do not waste it for bad planning.

Usefulness Assessment - Scholars: Useless. Put it on a scroll and keep one handy. Maybe two. Save your memory.

Usefulness Assessment  - Templars: Useless. Same as for the Scholars but more so.

Rating: Scholars: 0 of 10; Templars: 0 of 10

 

Shatter

Incant Syllables: 9+

Advantages: It can get rid of shields and swords. Sometimes it can destroy locks or other small objects you need to get past. It can also hurt golems and constructs. Let me say it again: It can hurt golems.

Disadvantages: If you cannot disarm it with the lower level spell you likely cannot shatter it either. Every shatter you have in memory could have been an Ice Bolt or a Bind or a Wall of Force. Useless against claws and casters.

Usefulness Assessment - Scholars: Well, your archer friends might like you for getting rid of shields, and you might get rid of a weapon being swung at you, but again see the comment earlier about claws. A bad guy with a second sword or a teammate who knows how to hand off a sword scuttles that plan, giving you little more than a moment during which time you might be saying to yourself “for all that I could have had a Bind.”

Useful Assessment - Templars: Really the same comment as with Scholars save that you really should not be wasting magic to deal with those incoming weapons. Learn to block with your own. That said, if you do shatter their sword they cannot parry with it but now you are back in the place of saying “Neat, but I could have had a Bind.”

Rating: Scholars: 4 out of 10;  Templars: 4 out of 10

 

Wall of Force

Incant Syllables: 8

Advantages: It can hold a door for up to ten minutes, only being able to be brought down by a Dispel. Mind you, as the caster you can drop it at any time so if you just need to catch your breath it can be a life saver. It can also block a Ward. That is correct, you can block anything from being able to get out of a ward, since they would need to get out to dispel it, and if you plant it right on top they never will be able to do so from the inside ... so if the baddies ever have a ward they are attacking you out of a Wall of Force ends it for a time.

Disadvantages: It can be hard to get to work as you need a door frame and either the ability to draw an unbroken line on the ground, a stick, rope or even a sword to clearly mark the line for the magic to take. You cannot use it effectively as a pavaise in combat without extraordinary preparations, but major kudos are yours if you do.

Usefulness Assessment - Scholars: Sometimes you need to secure a tunnel or a door, and this spell does it. There is a really funny story I could tell you about Wall of Force and a Pantherghast...

Usefulness Assessment - Templars: Slightly less than for Scholars. Bottom line is you are rarely going to really want more than one and for its level, when you need it, this spell is just sexy. Oh, this is one of those things that Earth Casters just cannot do.

Rating:  Scholars: 6 of 10; Templars: 3 of 10

 


Baron Ulthoc’s Missive to the Paladins

 

There are times when the right thing to do is not the easy thing to do. It is my belief that these times are exactly what tests our mettle as Nobles.

This past week, I was in Corrheim, and while there learned of a great tragedy that had befallen the population. A strange plague had begun to spread, causing madness. The only marking for this plague was a strange purple fume coming from the infected.

In the course of our investigation, we unearthed another tragedy. The Seelie Court had imprisoned a Princess in a fey prison so powerful even they forgot about her existence. Her crime was merely that she had fallen in love with a human stonemason.

That stonemason spent his natural life trying to find a way to free her. When that failed, his love caused him to search for an unnatural lifespan to buy more time... and so he became a vampire, and continued to search.

We now advance to the present day, a thousand years later. The man who became a vampire found the mirror, and used all this arcane knowledge to try to break it open. Instead, he cracked it, and did damage to the surrounding countryside, causing the fumeplague as well as trapping spirits within it.

In the course of repairing the mirror - which thank the fates restored everyone that had been affected by it back to life - Amaranthus learned that the attempt to release the Princess had failed as the mirror can only release a set amount of “existence” if that amount or more is stored within it. Our first thought was to offer the Vampire the option of storing himself to release her. However, this left a threat for later generations to deal with if he ever got out. I was loathe to create another Dominion situation. Somehow (and in truth I forget how this came about) we discussed whether or not storing “part” of him would be sufficient. The attempt to do that would either fail destroying him utterly, or succeed in the most spectacular fashion. I decided the risk was worth taking, as either success or destruction was worthwhile.

I gathered the adventurers, explaining we were going to “destroy” his collected undead minions, “eliminate” a vampire, and bring the mirror to keep him “distracted from attacking” the adventurers. I was very careful in use of these words to avoid lying, and thus breaking the Code. As much as I hated even that level of deception, the most direct translation of “consorting with Undead” could apply to any who knew the full truth of this. My goal was to right injustices, not to involve fifty of my friends, family, and allies in possibility of another one.

We engaged the undead forces, with Amaranthus and Laguna operating of their own accord apart from the combat line to try to find the Vampire and draw his attention with the mirror and explain the plan. We were successful in all fronts. His army was engaged and destroyed. The Vampire was forced to engage a limited party rather than the field as a whole, saving lives and resources.

Through use of powers I will not begin to attempt to understand, Amaranthus was able to shut off the drain of the Vampire’s life force at the moment before his complete destruction. One thousand years of his memories as well as a full half of his spirit were absorbed into the mirror.

The legal penalty for Necromancy is a minimum of one death first conviction, with a minimum of an obliteration for multiple convictions. In this, he voluntarily offered himself up sentencing without defense, and paid greater than the legal penalty. Further, he sacrificed one hundred spans of memory - while my opinions on the severity of his penalty may be colored by my ties to Biata heritage and culture, I can assure you wars have been fought over less ... that was a very steep price to pay as well.

The Princess was freed, and returned to her stonemason love. Both were able to escape the field unharmed as we continued to destroy the remaining undead.

In my opinion, the only difference between the summary sentencing and release of our Glenmoor allies by His Grace Duke Frost and my actions were that he stood in lands under his authority, where I stood in a Barony not my own. However, I contend I stood as an extension of His Grace Duke Nevin’s will, and as such those actions are binding, and beyond contestation by any but His Grace or His Majesty Himself (may he rest forever in peace).

The situation resulted in:

The righting of a thousand year injustice.

The defense and protection of the two parties victimized in that injustice.

The defense and protection of the local populace, all of whom were healed and returned to their normal lives.

The destruction of a necromantic army.

The elimination of a vampiric line stretching back ten centuries.

These are what I believe the code is to stand for. At no time did my actions directly violate the written word of the Code. However, evil men hide their deeds behind such claims, and no member of the Peerage may ever be above the law, even if well intended, for the law to have any true meaning. As such, I made my deception clear to all, asking for their forgiveness, and giving them rite of vengeance if they felt the need. I now turn myself over to your judgment. I do not envy you in this task.

If you choose to find valor in these acts, that valor rests with those assembled: the visiting members of the Arkelian Hunt, the Gilded Claw, the Vanguard, and the members of the three Baronial Courts, along with many others not sharing association. If you choose to find fault in these acts, the fault is mine alone.

I ride to Cil Cilurion. I will see you shortly.

In Honor and Valor,

Baron Nordenn

 


Nathan Westwind’s Oath to Blythedale

 

Baron Sir Ivan Drake,

All my life I have wondered where I belong.  From the streets of Dockside when I was a boy, to the Inns and Taverns of Ashbury city when I was a young man, to the halls of the Bardic College and libraries of the Royal Mages’ Guild when I was a man.  I have searched.  Searched for a home.  Searched for a purpose.  Searched to gain knowledge, to fight back evil, and to expand my mind and my existence so that I could matter to the people of this duchy. 

During this search I have come across and fought against many foul and terrible things.  Some of them, I may be partially responsible for unleashing.  And I have met many fine and brave peoples.  Some of whom stand around us even now.  But it has been rare that I have met someone to whom I would bestow the title of truly being “noble.”   It has been rare to meet a man whom I felt compelled to serve. 

I understand that an order exists, that paladins sit in judgment over the nobility of us all, that a code of chivalry tests those who would lead others to serve the realm.  White belts abound and we all go about our bowings and our “sirs” and “ladies” and we all do what we are told for fear of the law which governs us. 

But the laws do not hold sway over a man’s heart.  And in my heart, there have been a few who wear the belt whom I have never doubted or questioned what gave them the right to command the rest of us besides that bleached strip of hide holding up their trousers.

His Grace Duke, Aramis Lyr was such a man, though I was too young to serve him in any capable fashion.  You, Baron Sir Ivan Drake, are another such man.  Long have a watched as you have aided the peoples of Ashbury as they struggled against the forces that would undo us.  I have seen you travel to every corner of the duchy, of Icenia, and Evendarr before the maw.  I have spoken to you, I have traveled with you, I have studied for you, I have rescued you, and have been rescued by you.  I know of your past, the good, the great, and the unpleasant… and I accept it all and see you as a whole. 

When I came to you last fall, with my dreams in ruins, my work in vain, my heart in pieces with a grown daughter I only learned of weeks before… you offered me shelter, you offered me work, you offered me a chance to heal, and… I found in that service to you, the home I have always been searching for.  And a renewed sense of purpose and belonging. 

I believe I can help you.  I believe in the work you do for the people of Blythedale, Ashbury, and the Realm.  I believe your cause to be truly “noble”.  And though I have no family name, titles, or great wealth to bring honor with these words to your house or to your court, all that I do have, is yours, your excellency.  By Sword, Spell, and Song.  I am your man until death or dishonor parts us.

Waywizard Nathan Westwind

Court Archanist of Blythedale

Elemental Warden of Icenia

 

 


A Little Birdie Told Me

 

by Sue D’Onym

After lots of juicy gossip last month, everyone seems to be mum this month.  Still a little reached my ears, which means everyone learns about it.

Having officially joined the court of Blythedale, Nathan Westwind has been heard seriously discussing the idea of building a Wizard’s tower in Greyhill’s Peak near the borders of Falkirk and The Vansir Reclaim.  Baron Ulthoc seemed delighted by the idea proclaiming that the Vansir were in need of a new target for their archery practice.

Speaking of archery, didn’t Qualin and Ketemycos look very cozy practicing together?  It is amazing how quickly they forgive and forget.  Of course, Ketemycos seems to be starting new relationships everywhere.  Late Friday night he gave Kialda Loa a kiss in the tavern.  It is probably just coincidence that both of them started hearing voices in their heads only a short time later.

And while we are talking about potential budding relationships, is something brewing between Baroness Ezri and Sornelintion?  He was raised to squire very rapidly.  Of course, even that is slow compared to Tugrot who offered to mate with one of the enslaved ogres after rescuing her and was rather promptly taken up on that offer.

Finally, if you were looking for gossip on Laguna or Amaranthus, you’re going to have to wait.  Those two are getting a pass this month.  A girl has to have standards.

That’s all for this month.  And remember, if can’t say something nice about someone, come sit by me.

 


Public Notices

 

COME ONE, COME ALL to Two Towers in Blythedale for THE FESTIVAL OF BLADES!  Join our annual Celebration of Chivalry on the 16th, 17th and 18th of Salamander, 613! Hosted by the gracious Sir Garathon and Lady Elara von Storm! Featuring: TRADITIONAL DUELING! WIZARD’S DUELING! OPEN MELEE TOURNAMENT! ARCHERY COMPETITION! AMAZING FEATS OF STRENGTH AND HONOR! A SPRAWLING FEAST FOR BLYTHEDALE’S HONORED GUESTS! BEAUTY AND HIGH CHIVALRY AT OUR ANNUAL BALL! AND GREAT CHARITY FOR OUR FRIENDS OF FALKIRK! Don’t miss the event of the season!  All are welcome!