Adventurers Aid Synvia, Fight Pirates

 

On the 5th night in the month of December, adventurers from Ashbury arrived on Synvia to answer the call for aid from the island’s residents. Synvia is located just off the coast of the Ash Forest and is noted for being a home for the various scavenger races, who call themselves “karobwa.” It is part of the estate of South Point, and is under the supervision of Baroness Glen. Many scavengers, however, are hoping that it may soon be a freehold.

Among the adventurers heeding the call were the elves Jezebel, Ezri and Lentis, the biata Sarina Merik and Sai Vang,  Kyrel the dwarf, Rongo  the barbarian, Bok the high orc, and karobwa Grandeurous Delirium and Enko.

When the adventurers arrived, they were greeted with silence. No karobwa were in sight, and the buildings were empty. A heavy snowfall covered the land and made travel difficult, but tracking easier.

Shree J’ree, a skunk karobwa, later met them in a small coastal village on behalf of the Council of Barcorac. She was accompanied by a rhinoceros advisor named Kralinth, and together they informed the adventurers that Karobwa were disappearing at an increasing rate, including the entire village where the adventurers arrived. Before leaving to retire for the night, Shree informed the adventurers that the rest of the Council would arrive the next morning.

However, the following morning, Shree arrived alone. None of the other Council members were anywhere to be seen. After waiting more than an hour, Shree dispatched several karobwa that arrived with the adventurers to travel to Barcorac to discover what was detaining the other Council members.

Outside the city, the scouting party encountered several groups of karobwa fleeing from Vacarrans. The adventurers attacked, and after these groups were saved from their pursuers, the scouts continued on to discover Barcorac overrun with Vacarran pirates! Making their way through the more deserted areas of the city, the adventurers found no sign of surviving karobwa.

When word of Barcorac’s state reached her, Shree immediately called for the adventurers to march to Barcorac to liberate the karobwa’s capital city. They were met at the gates by a concentrated force of Vacarran pirates, who had no intention of giving up their newly gained city. Shockingly, several karobwa fought alongside their Vacarran conquerors against Shree and the adventurers. Later, it was discovered that one of the karobwa was actually a werewolf, and was commanding infected karobwa to fight.

After the Vacarrans were routed from Barcorac, the adventurers scoured the city, eventually finding hidden warrens beneath the city, where various burrowing karobwa make their homes. Many karobwa were still missing, including the other members of the Council. Search parties were sent out across the island, guided by a map found on one of the Vacarrans in Barcorac indicating the location of several pirate hideouts. At each of these locations, small bands of pirates were found holding karobwa captive.

Although no Council members were recovered, Shree’s advisor Kralinth was found within a cave. This cave, incidentally, turns out to be the very one that supposedly held captive the dark fey who controlled the Vacarran Pirates in the future many adventurers claim to have experienced.

That night, the Vacarrans returned seeking revenge. This time Captain Lowpeg led them in their assault on the adventurers’ inn. The pirates laid siege to the inn, where the adventurers struggled to stave off the incursion. At long last the adventurers pushed back against the waves of Vacarrans, and gained the upper hand in battle. Lowpeg, in a weakened state on land, fled with his lieutenant to a nearby bridge that spanned a lake. There he took the form of a death knight, where only powerful earth magic from Shree and another karobwa healer succeeded in taking Lowpeg down.

Amidst the dust of Lowpeg’s fallen corpse was a note from someone named Gorellain. The name must mean something to the karobwa, because every one spoken to refused to talk about him. This note mentioned a time and place for a meeting between Gorellain and Lowpeg, some place along the northern coast of Synvia.

A scouting party combed the northern coastline, searching for the pirate’s cove. After a lengthy search, they spotted a few pirate guards standing outside a cavern entrance atop a cliff face that overlooked the ocean. Another cave opened at the base of that cliff, large enough for a small ship to sail into. Rather than confront the guards and risk raising an alarm, the group slipped back unnoticed and reported their finding to the rest of the gathered adventurers.

The adventurers arrived at the pirate’s hidden base just in time to witness a pirate vessel dock within the cave. Surprised at the presence of intruders, the pirates attempted to drive the adventurers out. The ensuing battle was chaotic, as Vacarrans shifted between living and undead forms as they crossed back and forth across the waterline. Captain Lowpeg was present again as he led his forces against the Ashbans. In the middle of the battle, another ship entered the cove. Out of it stepped an elven man, who would later be identified as Gorellain, and a wolf woman recognized as the werewolf the adventurers defeated in Barcorac the day before.

The elf had heated words for Gorellain, who then ordered some of his men to begin transporting karobwa from his vessel to Gorellain’s. As the Ashban adventurers surged forward, Lowpeg was slain and his followers panicked. They cut lines and began to sail away, as did Gorellain and the werewolf in their own ship. A third, smaller ship was also within the cove, and the adventurers used it to persue the enemy. Faced with the decision of which ship to chase, they sought to take on Gorellain who seemed to be the mastermind behind the karobwa abductions.

The small, oar-powered boat quickly caught the larger ship in the still waters near the coast. When the adventurers boarded Gorellain’s ship, they found many karobwa locked in a pen on the deck. Gorellain tried to bargain for his escape, freely offering the prisoners in exchange for his freedom. The Ashbans would have none of that, however, and overwhelmed the elven mage and slew him and the werewolf. Other karobwa were also recovered from within the pirate’s cove, which the adventurers had not the time to search in their pursuit of Gorellain.

Among those karobwa, three Council members were rescued: Gregorin, a bear in charge of defense, Scholalric, a fox in charge of scouting, and Kylie, a raccoon in charge of food.

Now, apparently before the other Council members were recovered, Shree offered both of the recovered ships to the Ashbury adventurers as a reward for all their work. Well, this caused quite a stir among the rest of the Synvian Council, who felt the ships would be better put to use in recovering from the Vacarran attacks. Many of the Ashban adventurers felt they had the right to those ships, while the karobwa saw this is nothing but greed.

In the end, both parties settled by allowing the adventurers of Ashbury sell the ship to the karobwa Council for a small fraction of what it is worth.

(See accompanying article by Enko for more details and a different view of the trip to Synvia.)

 


Ashban Adventurers Help Synvian Korobwa

 

By Enko Queeko

I returned to Synvia late in the season, in search for my Mom. I lost her and the rest of my relatives when many people were swallowed by the black mist and brought to the future. I also came to find wisdom. 

Finding her wasn’t difficult, but as I wandered the island looking for wise men I discovered that many of my people, the karobwa, were missing. In fact, one day I came upon an entire village that stood completely empty. 

I was not aware that the Council had sent word to Ashbury for aid, so it came as a surprise to me when I met some of the strongest and surely the bravest adventurers of Ashbury in an inn in an unnamed village. Broc, orc of the Laughing Skull clan, Kyril Flamebeard of Dwareneggar, Rongo the barbarian, and Erzi, an elven archer. Two karobwa brothers, Grandeur and Narcissus, also came to help, in addition to many who were traveling through the mists:  The elves Jezebel and Grail, and the hobling Sirus. Finding herself stranded on Synvia after her people were driven from their Isle, was the Child of Camulous Katyreena, who also helped my people. There were also two biata, a barbarian, and some others whose names unfortunately I do not remember.

Broc, Kyril, and Rongo had visited this very village when they were trapped in the horrible future at the request of then-Emperor Glantri along with many other adventurers. 

It seemed that many of us arrived on Friday night too late to help the poor villagers who lived and worked in the small village that we found ourselves in. A penguin healer was resurrecting in the circle by himself and he was the only korobwa around. He explained that he had been dominated and forced to heal karobwa as they were being taken captive by human-type people. Though his hand glowed with aura, he stated he had used many of his spells healing karobwa.  Many of us questioned why if people were taking slaves that they would kill a powerful healer instead of taking him captive, and also how the karobwa managed to resurrect himself in a circle, but we had more pressing problems to deal with and the penguin seemed nice.  

We put our heads together to try to come up with a reason why anyone would want to take karobwa captive. We don’t make good slaves, we are obstinate and many of us take a long time to learn what other races deem “simple” tasks; we also don’t live very long or work very well together. We don’t make good food, because we usually resurrect after you eat us.

In the midst of our discussions, the dock nearby the village was a flurry of activity.  Many karobwa scouts had spotted a ship headed our way.  As it grew closer and closer in the snowy, cold darkness, we could see that it was definitely a Vicarran pirate ship, and there was more bad news, because to the north a second ship was docking. We spoke with the karobwa scouts and decided that we would defend this side, and let them go and defend the other. 

The pirates came off of their ship and I watched from the darkness nearby. I watched as flesh grew over the bones of the pirates who long ago were cursed to be undead when they are over water. When they approached we asked them what they were doing here, what they knew about the missing karobwa, and if they wanted to be rid of their curse. 

We had many misadventures trying to find out what had happened to the karobwa. We found few of them, as in the end, it seemed to us that someone was employing the evil Vicarran pirates to capture them. In the end, it was an old Synvian enemy, the elf who betrayed us, who was the culprit.

We captured two ships, one which I kept now called the “Children’s Song,” and the other which was argued for a long time over by the council and the gathered adventurers. Some of the adventurers wanted to bring the boat back to dockside and sell it, some wanted to give it to the karobwa. Both groups were so caught up in what they thought that the other group was saying and doing that they could scarcely see eye to eye at all. 

A few members of the Council were stuck on the idea that the adventurers were greedy from their previous experience with them, and the adventurers would take what one council member said and think that the entire population of Synvia felt that way. It was a mess, and quite possibly the most difficult fight during the whole of the few days that the adventurers were there.

I came seeking my family, and I came seeking wisdom. I found my family, and I found that wisdom isn’t something that can easily be measured. Those who are wise are sometimes not, and sometimes those who seem least wise have inside them a gem of insight that lets them see more clearly than an eagle. 

Thank you for reading my words.


Death Toll Rises in Bloodstone

 

Bloodstone has been the target of the attacks of the recently returned Freejyn Horde, which some are now calling the Plane or Elemental Touched, for quite some time. His Excellency Baron Morgasander has ordered that one of the phalanxes of Nordenn take up semi-permanent residence there. This action has bolstered relations with the Council, however, some of the people of Bloodstone seem none too pleased. 

“Not only do we have to worry about these Plane Touched creatures appearing, but the very sanctity of our homes are violated by the presence of all these lesser races. We should withdraw underground,” said Balfonst Torak, a local resident when asked about the current situation. “Now go, and leave me in peace,” he added.

The attacks are seem completely random.  The Plane Touched appear out of nowhere from every direction and begin a merciless slaughter, kicking down doors and slaughtering people in their sleep on some occasions.  Even the defenseless are not safe; as recently as midwinter a school was burned to the ground with the children and teachers still in it. 

What is behind these attacks?  A creature calling itself “The One.”  Described as a majestic being with grey skin and elemental markings, who wields a magic sword which some say is in a gryphon motif. 

Hopewell has sent militia to assist in the battle, as so far only Bloodstone and Ashbury city have been attacked. In the late fall, an emissary from Thessi claimed that their homeland has been attacked as well.

Sir Jonathan Dragonhart was seen in Bloodstone assisting where he could, as well as Squire Glorianna Wyndancer.

Nordenn’s forces claim that the forces that they are encountering are dwindling slightly, and that the Plane Touched are suffering casualties as well.  Perhaps the reason the forces are dwindling is due to permanent deaths amongst the horde.  The army has only met with marginal success in being in the right place at the right time for the attacks.


Duke Aids Moorgrave

 

His Grace, the honorable Duke Frost’s visits to Moorgrave have been doing some good for the necromantically burdened country. Many powerful necromancers have turned themselves in to be spirit forged to celestial casters.

Necromancy has not yet been made illegal in Moorgrave but public opinion seems to be changing. Sir Indorian of the  Ducal Court has been accompanying Duke Frost, bringing both the knowledge of a celestial caster and the anti-necromancy philosophy of an elf to Moorgrave. People there seem to be listening and some promise and hope is being seen.

Meanwhile, while Duke Frost was visiting Moorgrave, in Glenrake, an unkown assassin penetrated the defenses of the Duke of Glenrake’s castle and assassinated the powerful undead. It is said the assassin snuck in through the highest tower. This tower is left lightly defended as it was supposed to be unreachable.

“It’s as if the assassin almost fell from the sky,” said one guard.


News From Around Tar’Navarria

 

Ash Forest

The creature known as Sil Galad has been on the prowl throughout the winter season. It has been seen in all three baronies, the contested lands once known as Trellheim, and in the Ducal Fiefs. It has been followed by the creatures of darkness and what have now been identified as elven pantherghasts. There have been several reports of the creature and pantherghasts crumbling to dust on their own, and the darkness creatures soon left the area each time this happened. Baroness Glen has sent her court into the Ash Forest to meet with the people.

 

Mishrak Fens

Usually the Mishrak Fens are quiet this time of year, as the lizardmen that live there hybernate deep underneath the frozen ground. This year seems to be an exception, as Ducal Scouts report sighting much activity in the Fens. Night time battles between trolls and unknown forces have been witnessed from a distance. However, the trolls’ opposition was seen to be using flaming weapons that lit up the night. Fires have also been seen glowing in the depths of the Fens, both during the night and during the day.

 

Trollsgate

Recent reports from the Court of King Kelanor III indicate that he is unhappy with the small size of his country. Trollsgate was formerly part of Trellheim, but was granted sovereign status by the beloved Duke Aramis Llyrr. It is rumored that the dwarves of Trollsgate have been preparing a vast store of armor and weapons and have been training even more diligently than usual in military matters.

 

Imladar

The cold weather actually seems to be bringing a respite for the elves of Imladar in their besieged capital city of Alocandros. The ogre armies of Dur Namarie, despite their rigid discipline, are not well suited to winter maneuvers and spend most of their time huddling around their fires waiting for the spring thaw. It is even rumoured that Arakan Mithrauko leaves the army for the winter months to spend time back home, away from the rigors and bitter cold of camp life. The grey cloaked forces that had been attacking supply caravans of the Dur Namarie have even been so bold as to attack outlying camps and pickets, seemingly unaffected by the bitter, winter weather.


Letters

To the Courageous Adventurers,

My thanks to all those that aided the Island of Synvia in its time of need. Though often overlooked, this island is indeed an integral part of the Duchy of Ashbury, bringing color and culture most welcomed to our lands.

Thank you one and all to those that travelled there through storms and pirates to help protect our Korabwa citizens while I was away.

Duke Sir Frost Vardik

 

To The Esteemed and Honorable Populace of Ashbury,

Long has my house traveled the surface lands and Ashbury in particular, longer than many of the self styled “adventurers” that frequent the lands. We have seen individuals and groups come and go. Throughout this time we have treated with Ashbans and other surface dwellers fairly and honorably. We have in return been treated with much honor and respect by most, and most notably by the nobles of Ashbury and Icenia.

I have not written a letter to this periodical in quite some time, as for the most part the people of Ashbury have treated us courteously. But perhaps it is time again to put quill to parchment. For those that do not understand the Dark Elven race, we prize two things above all else, our honor and our privacy. We do not pry into the affairs of others nor do we gossip and spread confidential knowledge. I personally know of many issues that I’m sure some of you would not want spread throughout the lands, but I do not discuss them like an old woman at market.

We have friendly and peaceful relations with Ashbury and Icenia. I hold respect for your King and your Duke and many others.

I am a proponent of bringing greater aid to your lands from mine and am in a position to make this a reality. Your lands our beset on many sides by many enemies and I am sure this aid would not be unappreciated.

I am not a humorless dark elf nor am I without the understanding that other cultures differ from ours. But words and apologies are only worth as much as the sincerity behind them and the actions that follow them. I have been subject to worthless apologies and words of late.

May the darkness hold only allies,

Lord Find’rth T’Varian

House Ryujima of the Dark Elven Nation of Tarzaterranzan

 

Greetings, one and all!

Might I take a moment of your time and introduce myself? I am Captain Lockjaw Jane of the Bawdy Maiden, at your service. I come to you by way of the high seas as a merchant sailor of the highest class: transporting and delivering fine ales, wines, liquors and other bubbly brew to any such place as the sea might have access. Regrettably, circumstances are such that I find myself shipless, crewless and, moreover worse yet than that for a seafaring woman such as myself, I find myself landlocked in a place I’ve not been since I was a wee-little thing with naught but scraggly whiskers for a beard.

So I open myself to your kindness and hospitality. I have been privy to many a coin-worthy tale of land-bound adventurers and I do look forward to making all of your acquaintances. If any would so enjoy, I wear eleven coins myself and offer up the tale each one in exchange for your good company and a shared jug of ale.

Regards,

Capt. Lockjaw Jane

 

Sue D’onym,

Normally, I am a big fan of your column, “A Little Birdie Told Me.” I find myself laughing at many of the silly, libelous remarks that you make about people. You claim that you get your information from actual sources so it isn’t like you just make this stuff up. You claim that you actually consider the sources before you print anything to prevent a bunch of liars from feeding you nonsense that no one will even believe.

In the December edition, I couldn’t help noticing some exaggeration and assumptions that you made that were outright libelous and incorrect, no matter who your sources are.

I love to read what you say about the Black Forest every edition! That always gets me laughing! I especially enjoyed the last issue when you threw in that extra liane, “They have been helping ... free of charge.” What a hoot! You are a marvel at comical words!

However, I was upset when you said, “(Black Forest’s) good will was offset by the knowledge that they have sworn allegiance to a vampire in Moria by the name of Kymber Dion. And not a single one of them are vampire charmed to her!” I leaned back in my chair, and for the first time reading your article about BF, I did not laugh at it. Sue D’onym, you don’t know what happened there. Whoever your sources are, they’re wrong.

First of all, your use of “they” is an unfair assumption. Only one member of BF swore allegiance to her and that person is no longer a part of BF because of this. Others were indeed Vampire charmed and/or enslaved to her. You can ask many to prove this. These charmed and enslaved ones attacked their friends, other members of BF. I know for fact, that all of BF hate Kymber and want to see her permanently dead for what she did to some of them. Why even his excellency, Baron Morgasander, knows the details and ordered BF to correct the problems with their friend or else. BF complied; that person was cured of vampirism and was summarily removed from BF.

Sue D’onym, I will continue to be a supporter of your column, despite the errors made here. In the future, if you want dirt on the very comical BF team, I would be more than happy to tell you anything you need or want to know about them for I am one who hates lies based on assumptions and false leads. Come visit me in the Flagon in Ashbury sometime, and I’ll tell you what Luigi, Perwin, and Gilwing whisper while asleep sometimes! You’ll split your sides!

 In search of truth with nothing to hide,

Derrek Dreamweaver (senior-most member who wears the original Mud and Blood of Black Forest)

 

 

Mahir Muhtadi Haytham Hasim U’day Rasul of the Desert Long:

Thank you very much for your letter (as printed in the previous Ashbury Times). Although I was a little surprised to see a personal letter to me printed in a public paper, I appreciate your efforts to communicate to me in a public forum regarding these matters which are so important to you.

You write “Where were you, O great hunter, when the citizens of this town fought tirelessly to make sure the town is safe for the innocent this gathering?” I am glad you have asked this question, as it brings up an important point and some questions I also have for you.

To answer simply, instead of staying and fighting hoards of fae-touched undead chaos nightmare elemental mutant gnollnaga dragonlichlings that swarm around Ashbury city every single year at this time due to unstoppable cosmic forces, I was traveling in a boat to my home land. I returned to my home land to swear fealty to the land of my Kings and Queens while standing there in person. Two moons ago, I was commanded to return home “as soon as possible” by the direct order of those Kings and Queens. By being imbued with this title in this proper way, I will be better able to bring an agreement to the Three Kingdoms and Icenia. My primary purpose in Ashbury is to write this agreement with the nobles of Icenia.

Of course, when I am in Ashbury, I do what I can to help with all the problems, so many that I realize I’ve quite lost track. I helped with the Gnoll Prophecy problem. Your brother Ieukamariyn might have something to say about that. You might ask him about it.

Now, here are my questions for you. Where were you, O great hunter, when the citizens of this town fought tirelessly to make sure the town was safe for the innocent during the times of those problems? Furthermore, what do you do to stop those problems at their root? How well do you understand the cause and solution to those problems? 

You next write, “Probably making infinitesimal speeches and trying to make yourself feel like the proud warrior you think you are.” In fact, I have never made a speech at all in my entire life. I have written, and will continue to write, letters such as this one. I have also written essays. I have transcribed some books. I have made a lot of music. You can find all of those things at the Sage’s guild and the tavern in Ashbury. But, I have never made a speech.

Then, you write, “It’s funny how supposed necromancers are vanquishing undead and defeating those who cast the foul magic.” I do not find this funny. I believe that something may be funny to one being, but not funny to another, at the same time. To you, this may be funny. When members of your family call upon chaos, it is not funny to me at all. It rips my heart into pieces. It turns my eyes to salt. You are not “supposed necromancers.” Your family contains actual necromancers. If you go up to your brother and ask “is it wrong to call upon chaos to cause mortal wounds?” He will say, “no, not at all, that is perfectly acceptable battle magic.” This is necromancy. The fact that he will quickly add “but we do not tolerate the creation of undead” is irrelevant.

Imagine stirring dung into your food and eating it claiming “there’s some food in there, so it’s edible.” Once the dung is added, the food is made irrelevant. To say “I and my ancestors have always mixed dung with our food, it is our way of life and I stand against any who oppose it,” does not make the dung go away. To say “Only some of my brothers and sisters are allowed to do the dung mixing,” also matters little. To say “We drink nice clean water,” is good, but doesn’t change the fact about the dung. To say “Dung is natural, there’s nothing wrong with eating it,” is clearly wrong. To say “Some dung is dung, and some dung is food,” is also plainly an error.

Then you write, “Next time you decide that your words would be in the best interest of the ones who are listening, make sure you are prepared to face the consequences.” Please rest assured that I am completely ready to accept the consequences of absolutely anything that I write. Also, if I did not think a thing was interesting, I would not write about it.

This brings me to your final statement. “The pride will be waiting.” Waiting for what? Is this some kind of a threat? If it is, please get in line. I would prefer it if you could make your “Oasi Pride” problem come after the “Gnoll Prophecy” problem, but I understand that by making yourself a problem, you free yourself from responsibility to behave in an orderly fashion with others. All I know of “the pride” is what your brother Muhktar wrote in his last letter (although I do not think he knows how to write, so this may not be exactly his words).

“The Pride is to defend all of our kind. The pride is to make us all, strong as a people again. All Gorbe, all animal kin. To be of the Rage and the Hunt together, and have no fear of hurting others who do not know or misunderstand your and our ways. Blade and claw, spell and globe, mind life and spirit, all this to defend all of us, and all of you. To be strong as one, To be hunters as one, To be a Pride. Where in this do you find fault Kuwo?”

Actually, upon reading this the first time, I was tempted to reply with a very short letter as follows.

“I find fault with this at exactly the point where your brothers and sisters call upon chaos to cause wounds in the living.”

If your pride accepts calling on chaos for any reason, if your pride uses a public forum to call me a self-righteous coward for not spending every moment of my life in Ashbury, if your pride waits for me — hunts me — because of what I write, and if in response all I do is write a letter such as this, trying very hard to convince you and your pride to stop stirring dung into your food, who is wiser? I have sacrificed a carefree life of music, travel, and learning to nourish hope and life for all innocent beings on three continents. You write self-righteous little jabs at me as if your help and my absence in Ashbury on last moon makes you and your family somehow objectively and wholly better then I and my kingdoms. You publish this in the newspaper as if your letter will make this “fact” clear to all once and finally. Who do you think is fooled? What do you seek to gain?

I am Lord Kuwo Mushtee.

[edited for space considerations]

 


Public Notices

SPELLCRAFTING of Damage Aura, Earth Aspect, Biata and Vansir friendly. Please contact Squire Glorianna Wyndancer.  Reasonable rates.

 

LORD FAUST: Have you forgotten my wish? Let me know the favor you need. Sparticous

 

WANTED: Arcane Armor Scroll. Willing to pay more than market value. Contact Lord Find’rth T’Varian of House Ryujima.

 

NEW ADVENTENTURERS in need of a Ward or other assistance, please contact the Court of the Ash Forest for aid.

 

LOOKING FOR any information on where the Children of Camulous may be, I have a small ship and offer them passage to whatever port I can carry them to.  Find Enko on the ship the “Children’s Song” in either Synvia or Dockside.

 

IN NEED OF A WEAPON or armor, but you haven’t the coin? Speak with Sparticous or Paythin of the “Order of the Black Unicorn”. We have many arms and armory that we would be willing to suit you in.

 

LOOKING FOR permanence catalyst to regenerate myself.  Will work out reasonable deal.  Please seek Squire Glorianna Wyndancer.

 

JOIN FOIL! Protect the Ash Forest!

 

CELESTIAL RITUALS PERFORMED.  Nominal fee required – Cedric Fruvous

 

SCROLLS AND CATALYSTS WANTED: The Order of the Black Unicorn is looking for the following Ritual Scrolls and Catalysts: Race Change, Channel, Enchant, Expanded Enchant, Race Reaver, Monster Slayer, Spell Store, Protection Aura, Copy Formal Ritual, Preserve Duration, Permanent Duration, Regeneration, Elemental Blast, Elemental Aura, Damage Aura, Earth Aura, Spirit Store and Controlled Spirit Store. We are also looking for the Catalysts for Permanent Duration, Race Change, Controlled Spirit Store, and Copy Formal Ritual as well as any reagents. We are willing to buy or trade, please contact Sparticous or Paythin.