Is it considered metagaming to express make IG decisions based on/express IG knowledge of phenomena which exist in the game for OOG reasons, but the phenomenon itself is clearly observable by characters IG?
What I mean by that is, something like the following examples:
1. At almost every two-day event there is a large wave battle at around 5:00 PM on Saturday. (This is true at least in the Denver chapter; I am not sure if it is true in other chapters as well.) Obviously the reason for this is OOG (that Plot wants to give players a chance to use all their cool per-day skills and spells before they reset), but, nevertheless, the fact that there's almost always a battle at the same time is something that characters IG could clearly observe. So would it be metagaming to, for instance, if I was sitting in my cabin with my friends at 4:45 PM to say "let's go up to the tavern now, the big battle will probably start soon"?
The argument that it is metagaming, is, of course, that the reason the battle starts at 5:00 is OOG. The argument that it isn't metagaming is that my character has observed (IG) that every month, there's almost always a battle at 5:00 PM, and my character has no reason to expect that pattern to stop, even if my character does not know any reason for that pattern.
2. Consider the following discussion in a different thread about the use of defensive skills:
This is another example of the same phenomenon. Is knowing that there will likely be more waves an "OOG standpoint"? Again, the reason that the battle has multiple waves is OOG (there is a need to rep more monsters than there are NPCs available) but certainly, if my character has been in wave battles before, the fact that monsters often come in multiple waves is certainly known to him. If I knew there would be more waves for an OOG reason (say because I accidentally saw the plot notes earlier, or because I see lots of white headband NPCs waiting to come in) then it seems clear that there is metagaming going on, but if I just guess that there will be multiple waves based on previous IG battle experience, that seems legitimately IG.
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Note that this question is very different from questions I have asked in other threads such as this one about holds. I get that, for instance, if there is a hold then there is no IG time skip, and that it's up to the players to just ignore it or come up with some ad-hoc IG explanation if necessary. However, in this case, the fact that a battle happened at a specific time, and the fact that the monsters came in waves during this battle, are clearly true and observable IG as well as OOG.
What I mean by that is, something like the following examples:
1. At almost every two-day event there is a large wave battle at around 5:00 PM on Saturday. (This is true at least in the Denver chapter; I am not sure if it is true in other chapters as well.) Obviously the reason for this is OOG (that Plot wants to give players a chance to use all their cool per-day skills and spells before they reset), but, nevertheless, the fact that there's almost always a battle at the same time is something that characters IG could clearly observe. So would it be metagaming to, for instance, if I was sitting in my cabin with my friends at 4:45 PM to say "let's go up to the tavern now, the big battle will probably start soon"?
The argument that it is metagaming, is, of course, that the reason the battle starts at 5:00 is OOG. The argument that it isn't metagaming is that my character has observed (IG) that every month, there's almost always a battle at 5:00 PM, and my character has no reason to expect that pattern to stop, even if my character does not know any reason for that pattern.
2. Consider the following discussion in a different thread about the use of defensive skills:
Norman B: The idea is, and its metagaming sure but, there is always going to be more bad guys [so PCs will save their per-day defensive skills until later in the battle]
Alex319: I am confused here. How is it "metagaming" to decide what skills/defenses to use based on the fact that "there is always going to be more bad guys?" The fact that there are often "more bad guys" is something that characters observe, IG, on numerous occasions...
Norman B: It's metagaming because they aren't fighting as "my character would just go all out because of X reason which is here" they fight defensively and conserve their abilities for the later waves and even then, sometimes they save them further because they know "oh these guys aren't that tough and there has to be more lootz, so there has to be a guy to use these defenses on". Making an IG decision from an OOG standpoint is metagaming.
This is another example of the same phenomenon. Is knowing that there will likely be more waves an "OOG standpoint"? Again, the reason that the battle has multiple waves is OOG (there is a need to rep more monsters than there are NPCs available) but certainly, if my character has been in wave battles before, the fact that monsters often come in multiple waves is certainly known to him. If I knew there would be more waves for an OOG reason (say because I accidentally saw the plot notes earlier, or because I see lots of white headband NPCs waiting to come in) then it seems clear that there is metagaming going on, but if I just guess that there will be multiple waves based on previous IG battle experience, that seems legitimately IG.
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Note that this question is very different from questions I have asked in other threads such as this one about holds. I get that, for instance, if there is a hold then there is no IG time skip, and that it's up to the players to just ignore it or come up with some ad-hoc IG explanation if necessary. However, in this case, the fact that a battle happened at a specific time, and the fact that the monsters came in waves during this battle, are clearly true and observable IG as well as OOG.