Zeth's Earth Casting Services

Draven

Count
Greetings!

If you are in need of a powerful and experienced Earth Shaman to imbue your items and spirit with magic, please contact me. I will be glad to assist you!

I am capable of Thirty-Two Seeds of Formal Magic. This allows me to cast nearly all rituals at maximum difficulty, including a full-strength Permanent Duration, with the greatest non-manipulated chance of success. The only rituals I've heard of that are beyond my capability is an Overlord-level Summon. In the event you want me to summon an Icon, please also find me several assistants, including Shin. (This is a joke. Probably.)

I am skilled enough to use the Terminate Ritual Manipulation on a Controlled Spirit Store, Regenerate, or less difficult rituals. This would include Spirit Forge, Racial Transformation, Cloak, Bane, Channel Spell, Expanded Enchantment, Item Recall, Preserve (full strength), Spell Store (nine levels), Permanent Duration (twelve rituals), and an Arcane Armor of novice adept strength (OOG: 20 pts), and several others. Any ritual that I am able to Terminate is a ritual I can also imbue with a Touch of Empowerment, which will provide a five-day effect. The effect is unpredictable, but is usually influenced by the type of ritual I am casting.

I can also provide special flaws that will only allow your magical rituals to be used with special conditions, and can provide you protection against other elements (though it will make you weaker to one!).

My costs are at my discretion, and if I feel you are somehow a negative impact on the community, I may (will) charge you more for my services.

Generally, I charge the following:

Casting Time: 1 gold per ten minutes of casting.
Manipulations: 1 gold per Manipulation prepared.

Please note: Terminate Ritual will allow me to stop the ritual in the event of failure. However, any Manipulations that were attached to the casting will still be lost. For example, if I began a Preserve Duration ritual with a Terminate Ritual to protect it, as well as a Choose Flaw Manipulation, and a Touch of Empowerment Manipulation, and the magic failed to work properly, I could stop the ritual safely with the Terminate Ritual, but the Touch of Empowerment and Choose Flaw would still be spent. I could prepare additional "sets" of Manipulations in the event a Terminate must be used, but these will cost just as much as the original set, even if they aren't used.

Rituals with anti-necromantic magic will cost a great deal less to cast.

Contacting me well in advance to a gathering is preferred, especially if you have several castings that need to be done (OOG: It helps Ritual Marshals to be aware ahead of time if you need a lot of casting done. Be kind to your Marshals!).

If you have questions, please ask! I am happy to discuss my craft with you!

--Zeth
Dominus of House Pain and Purity
 
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There have been questions from the younger adventurers of our community as to what these Manipulations do. Here is a brief explanation of the more common ones:

Choose Flaw - This will apply an effect to the magical item I am creating. The flaws can generally do the following:

A) Require the possessor of the magic item to have certain skills or qualities in order to use the rituals of the item, such as a certain race, certain skills, or be of a certain adventurer skill-tendency (OOG: class, but I hate that term IG). I could require that someone has the ability to use Healing Arts in order to activate your magic item, or perhaps require them to be a Gypsy. I could even require that they are wearing certain items (a symbol), or have a specific name.
B) In reverse, I could prohibit people of certain qualities to be able to activate the rituals of the item. For example, I could prevent an individual who can read and write from using a magic item, or humans, or people wearing a black hood.
C) I can create flaws that will make the possessor resistant to an element, but more susceptible to another element.

Terminate Ritual - Every ritual casting brings with it the chance of failure. However, if I prepare a Terminate Ritual, and I sense the magic will fail, I can stop the ritual without using the components or ritual itself, allowing me to start again. However, any other Manipulations I prepared for the casting will be lost as well.

Touch of Empowerment - The Shaman of the Ahrakounem Tribe possess the ability to channel the spirits of the earth and forces of the Magisterium into their magic. By tethering my high magic to these sources of power, I can create incredible effects that will last five days. Sometimes this empowerment will manifest in other ways, such as allowing me to Invest multiple individuals with a single casting. This magic is not unto my complete control, however...I can merely bridge their world to ours for a brief, intense moment, and allow those forces to manipulate the magic in a way that will aid us.

Please let me know if you have questions. I am pleased to assist you.

--Z
 
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