Related to the do they die enough thread (which was split from the necro thread).
I don't think it matters for high level players die more, though highbies should feel challenged to achieve their goals just like everyone else at an event. In combat and some other challenges the risk of rezzing should be present. But in general making high level players rez more often probably won't make the game more fun.
I think low level characters can benefit from the presence of high level PCs or suffer from the presence of high level PCs. I think plot can do some things to make sure there is more benefit than suffering. This thread should be a discussion of things plot can do to make sure that high level players contribute to making the story better for all players.
I'll start with my anecdote from the necro thread:
Here, these high level players were putting low level players in extra danger of rezzing because the high levels were quick to run from fights. I think plot could have done more to make sure the noble team from my anecdote were the last to retreat. The duke could have said that nobles under him are always the last ones to retreat. If they ever leave a new adventurer in a compromising spot on the battle field they lose the noble title.
Number 2. This one is probably not so big an issue any more since all the high level players I know go out of their way to avoid pvp with low level players. But, there should be a real investigation into theft from / death of low level players. Before the split, a few of my friends were killed by high levels and their stuff taken. No one tried to help them recover their stuff. One of my friends quit the game - why bother playing if high level characters can just take anything cool he earns in game? If someone important - pc or npc - had just said "we will find your magic item" that guy might still be playing today. He would be adding to the story and we would still be friends.
The last one I'll mention is that plot should help high levels show new players the game. Help them take new players to interesting parts of the duchy, show them interesting monsters, whatever.
This one is based on what happened a few years ago when my character decided he would help novice adventurers work together in combat. Plot said they would find me a few NPCs so that after I had a group of 6 new players I could take them on a mod and give them instructions on how to stay organized during a fight. I made sure everyone had a cure light, made sure they knew to look out for each other, etc. Plus if things went wrong my high level guy (who would otherwise not participate in the combat) could save the low levels from rezzing. I go to NPC camp at the magic time. No NPCs. This happened a few times before I gave up. I never did figure out what was more important than setting up a mod for 6 of the newest characters in game.
I'd like to hear your ideas on helping high level player characters make the story better for everyone.
I don't think it matters for high level players die more, though highbies should feel challenged to achieve their goals just like everyone else at an event. In combat and some other challenges the risk of rezzing should be present. But in general making high level players rez more often probably won't make the game more fun.
I think low level characters can benefit from the presence of high level PCs or suffer from the presence of high level PCs. I think plot can do some things to make sure there is more benefit than suffering. This thread should be a discussion of things plot can do to make sure that high level players contribute to making the story better for all players.
I'll start with my anecdote from the necro thread:
....I'm reminded of the old days in Ashbury where one of the noble teams was always the first into fights but also the first to run into a ward or a circle when the fight got tough. We used to make fun of them. But as far as I know there was never any real IG pressure (like from the NPC duke or paladins) for these guys to remain in the fight. I guess if it's too easy for high levels to run away from a fight, then it's also easy for low levels to get caught in a bad spot and rez.
Here, these high level players were putting low level players in extra danger of rezzing because the high levels were quick to run from fights. I think plot could have done more to make sure the noble team from my anecdote were the last to retreat. The duke could have said that nobles under him are always the last ones to retreat. If they ever leave a new adventurer in a compromising spot on the battle field they lose the noble title.
Number 2. This one is probably not so big an issue any more since all the high level players I know go out of their way to avoid pvp with low level players. But, there should be a real investigation into theft from / death of low level players. Before the split, a few of my friends were killed by high levels and their stuff taken. No one tried to help them recover their stuff. One of my friends quit the game - why bother playing if high level characters can just take anything cool he earns in game? If someone important - pc or npc - had just said "we will find your magic item" that guy might still be playing today. He would be adding to the story and we would still be friends.
The last one I'll mention is that plot should help high levels show new players the game. Help them take new players to interesting parts of the duchy, show them interesting monsters, whatever.
This one is based on what happened a few years ago when my character decided he would help novice adventurers work together in combat. Plot said they would find me a few NPCs so that after I had a group of 6 new players I could take them on a mod and give them instructions on how to stay organized during a fight. I made sure everyone had a cure light, made sure they knew to look out for each other, etc. Plus if things went wrong my high level guy (who would otherwise not participate in the combat) could save the low levels from rezzing. I go to NPC camp at the magic time. No NPCs. This happened a few times before I gave up. I never did figure out what was more important than setting up a mod for 6 of the newest characters in game.
I'd like to hear your ideas on helping high level player characters make the story better for everyone.